Poser has lost the Content Wars...


  • Poser Ambassadors

    While I can't speak for anyone else, I'm certainly making stuff for Poser - I have several projects on the go. Learning how to get the most out of the new version is taking some time, but I'm getting closer to what I want to be able to produce. P11 was a very big upgrade, and Superfly is fantastic IMO.

    0_1466287942331_arch03.jpg



  • @caisson That's beautiful!



  • I must be missing something. In the original post it's stated that C4D is in play, minus the desire to create original content. Modo and ZBrush are the centerpieces of my 3D pipeline. Poser (Pro) just happens to play extremely nice with both. I don't own C4D, but I imagine Poser plays really nice with it too. Probably plays nicer since there's PoserFusion for C4D and not for Modo, but whatevs. I've personally found it far easier and less time consuming to build what I need rather than search endlessly for something relatively close that already exists. It's not very likely that someone has created something which perfectly suits my particular needs for any project. Things may be somewhat close, but never exactly what I'm looking for. Wouldn't it just be easier to use C4D to build what's needed and then also have an item for potential sale (or freebie)? What am I missing in this equation?



  • @wimvdb said in Poser has lost the Content Wars...:

    Most DS props at daz do work in Poser. You just sometimes need to adjust some materials.
    Here is a test render of Urban Sprawl 3
    0_1466287640172_us31.jpg

    OK, I have a question. How did you get Poser to recognize DUF files? I was always under the impression you could only do so with DSON, or is that how you accomplished this great looking render?



  • @rg5a I guess you missed this then: http://www.cgbytes.com/store/sku/54937_Dark-Void-Laboratory-For-Poser

    And, that's why most of us just ignore the wails - the selective comments.

    You greatly diminish your argument when you do this.



  • @Miss-B said in Poser has lost the Content Wars...:

    @wimvdb said in Poser has lost the Content Wars...:

    Most DS props at daz do work in Poser. You just sometimes need to adjust some materials.
    Here is a test render of Urban Sprawl 3
    0_1466287640172_us31.jpg

    OK, I have a question. How did you get Poser to recognize DUF files? I was always under the impression you could only do so with DSON, or is that how you accomplished this great looking render?

    Import objects, no duf necessary.



  • @wimvdb said in Poser has lost the Content Wars...:

    Most DS props at daz do work in Poser. You just sometimes need to adjust some materials.
    Here is a test render of Urban Sprawl 3

    Exactly, it's not often a huge issue. Import the obj's and take some time setting up the textures for Superfly. It's a bit more challenging setting up figures with moving parts (and I specifically mean things like vehicles) as compared to static objects like buildings, but it can be done if you're willing to take the time.


  • Poser Ambassadors

    @Miss-B said in Poser has lost the Content Wars...:

    @wimvdb said in Poser has lost the Content Wars...:

    Most DS props at daz do work in Poser. You just sometimes need to adjust some materials.
    Here is a test render of Urban Sprawl 3
    0_1466287640172_us31.jpg

    OK, I have a question. How did you get Poser to recognize DUF files? I was always under the impression you could only do so with DSON, or is that how you accomplished this great looking render?

    To import the DUF files, I use Dimension3D's DSON importer. (http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader)
    It does require DSON when you use it, but it is a one time operation only.
    My normal procedure for this is to unzip the product to its own runtime, move dson to the addons folder of Poser (I have an non-active addon folder, i move addons in and out as needed). Then start Poser, use the script to import the DUF props. Save them as props in the Poser library, then quit poser again, remove dson addon and restart Poser and load the new - now pp2- props

    I used to import the obj files, and that works too. But the dson importer is much better in setting up all the textures in the materials. It just saves time.

    There is one thing I should mention. In this case I load a null figure and parent each block of US3 to that figure and then save that figure. The reason I do that is to be able to scale, move and hide in an easier way. An null figure can be created easily. Load a prop, enter the setup room (click ok to warnigs, leave the setup room, click ok to warning, Now you have a figure with that prop inside, delete the prop and you have a null figure. Parent the us3blocks to the body of that figure

    Hope this helps



  • @wimvdb I will definitely check out that script, thanks for sharing your method!

    It does sound like a lot more work than I currently do, though. I can export the item as an obj (with textures) from Studio, import it into Poser, then adjust my textures. It's the texturing that can take the most work, in my experience, particularly in making everything work its best in Superfly.



  • Personally I'd like to know how you remove the DSON component after saving to the library. The only time I tried that it discarded all the textures... like, I had to reinstall the product, and it STILL doesn't work.
    Also, to the OP; you mention vehicles. Well, I live in Australia, where cars are right hand drive. Like in the UK, Japan, etc... how do you think I feel with all those vehicles available that are all left hand drive (including supposedly British and Japanese cars)... and 'thoughtfully' supply a selection of licence plates, all for US states? FFS, there is more to the world than America, and it is not difficult to set up the model to make the drive position swapable. It only takes the few minutes of RESEARCH to see how the car makers do it. In fact, it is no harder to make the positions swapable than than not, just don't weld everything into one piece. It saves me having to deconstruct elements in Blender and reimport the whole thing.
    This has nothing to do with content for either platform, it is entirely to do with the choices of the content creators. I'm working on a house at the moment. If I'm happy, I'll make it available. It will only ever be available for Poser because I hate Studio with a passion. Actually, it might also be available for Blender...


  • Poser Ambassadors

    @James_in_3D said in Poser has lost the Content Wars...:

    @wimvdb I will definitely check out that script, thanks for sharing your method!

    It does sound like a lot more work than I currently do, though. I can export the item as an obj (with textures) from Studio, import it into Poser, then adjust my textures. It's the texturing that can take the most work, in my experience, particularly in making everything work its best in Superfly.

    It is not more work. Actually less work since most of the texture adjustements is takung care of by the importer

    Instead of File!Import!WaveFront Object, you now have Scripts!D3D!DSONLoader.
    The rest is the same - browse to the folder containing the prob and selecting it.

    The DSON install/uninstall is only of you do not want to have it installed at all when not needed. The figure part is my experience - I would do the same with obj import


  • Poser Ambassadors

    @piersyf said in Poser has lost the Content Wars...:

    Personally I'd like to know how you remove the DSON component after saving to the library. The only time I tried that it discarded all the textures... like, I had to reinstall the product, and it STILL doesn't work.

    No need to remove the DSON component. Poser does not know anything about it, so it just ignores it. If you really want to get rid of it completely, just save again without dson active



  • I'll try that, but I'm pretty sure whenever I've called something saved to library the DSON script has activated...


  • Poser Ambassadors

    @piersyf said in Poser has lost the Content Wars...:

    I'll try that, but I'm pretty sure whenever I've called something saved to library the DSON script has activated...

    Yes, if dson is still present and the dson components are still in there, it will be used by dson.
    But if dson is not presen it will be ignored. and if you then save again to the library, the dson components will not be saved.



  • Well, I just tried a previously saved DSON character using an installation of Poser that doesn't have DSON installed and it fell over, unable to find the geometry. I'll have another crack later using you method of discreet runtimes and see if that helps.


  • Poser Ambassadors

    I don't think it is the lack of content, It is more the way Poser and Poserstuff get promoted.
    Look over DAZ, aggressive promotion with really fantastic deals.
    Well made. And look at Poser . Nothing,....this is on what SM has to work. Make CP extraordinary good and make amazing deals and promotions.


  • Poser Ambassadors

    @piersyf said in Poser has lost the Content Wars...:

    Well, I just tried a previously saved DSON character using an installation of Poser that doesn't have DSON installed and it fell over, unable to find the geometry. I'll have another crack later using you method of discreet runtimes and see if that helps.

    DSON creates obj files and stores it in the Runtime:DSONLauto_adapted folder.
    If those files are moved or deleted, Poser will not be able to find them anymore. With a genesis figure, the obj is replaced with a new one (and new name) when new morphs are installed. That is when it will break. With props the likelyhood of that happening is low, but with genesis figures, it does happen.
    One way to keep them permanently is to copy/move the obj files after Poser save and edit the references in the cr2. Or use a tool like Netherworks's file optimizer in his Toybox. Or the simplest one: Just copy the obj files (usually in a single folder) to a new folder in geometries and then point Poser to the first one and it will find the rest in the same folder.

    Writing this all down makes it sound more complicated as it actually is: After save in Poser copy the generated obj files to a geometries location and let poser point to it



  • Thanks, it doesn't sound too bad. I have Netherworks file optimizer but never really knew what to point it at when fixing Genesis saves and just tended to make things worse...


  • Poser Ambassadors

    @piersyf said in Poser has lost the Content Wars...:

    Thanks, it doesn't sound too bad. I have Netherworks file optimizer but never really knew what to point it at when fixing Genesis saves and just tended to make things worse...

    In this case - just use the Fix geometry location (all others unselected). When you apply it, it will give you to option to Copy, Move, Re-Point or ignore. Use Copy and create a new folder in geometries and save them there.



  • @Ladonna Agree, Ladonna! Clean out the junk with Poser4 textures out of CP and make the store a resource to be proud of.

    Marketing - it's all about marketing!


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