How do you make a Pose Universal?



  • Is it even possible to have a non-figure specific pose?



  • This is from the manual.

    "Pose Sets: By checking the Apply Universal Poses box, poses saved to the library will be automatically written as universal poses, and library poses applied to figures by double-clicking will always be applied as universal poses. "



  • @rlowens68 said in How do you make a Pose Universal?:

    This is from the manual.

    "Pose Sets: By checking the Apply Universal Poses box, poses saved to the library will be automatically written as universal poses, and library poses applied to figures by double-clicking will always be applied as universal poses. "

    Which begs the question... Are universal poses really universal?When ever I've used one, they're usually close, but needs some tweaking. Sometimes a LOT of tweaking.



  • Not really universal, in the sense of the word. It gets you close enough, but you will need to tweak the pose if you are looking for a close match. There is also a script which will batch convert all library poses to universal. Tried it, didn't like it, wouldn't recommend it.



  • I recall reading on the old board that “universal” was supposed to apply only to the Poser-included figures. Genesis 2 poses are as close to universal poses that I have found.



  • I think we have gotten really far away from that in Poser. Even Alyson poses don't work on Alyson 2. And her hair has issues when you try to fit Alyson hair to Alyson 2. It's the difference in the arm length and the added weight mapping. There are no truly universal poses in Poser any longer. Well, maybe if you are using the pre-Poser 7 figures...



  • If figures have disparate limb and torso lengths, how do you even define whether the figures are in the same pose? You need to detail exactly what humans use to judge whether poses are similar for adults and children. For example: Are the endpoints of paired limbs in the same relation to each other (hands touching each other or an identifiable part of the torso or head, feet together, or a certain distance apart proportional to the figure's height)? Do the limb joints form the same angles, are both feet flat on the ground?

    Unless the comparison criteria and algorithm are exposed, how can you even judge whether the conversion algorithm has performed as expected? If the final say of success comes from a developer's eye alone, you have a 100% platinum clad recipe for user disappointment, unless you plan to clone and bundle the developer's eye with every copy of Poser sold.

    If, however, all you're implying with "Universal", is that the algorithm will compare the original figure's joint parameters and zero pose endpoint positions with a reference figure, and maintain relative limb angles in the universal version of the pose, then you do, at least, have a deterministic model that should accurately replicate a pose when applied to the original figure, given an invertible transformation from original to reference figure. Applied to any other figure, the pose will have predictable, but not necessarily "identical to human criteria" results.

    Use of the word universal is as full of "marketing-speak" and opportunities for comedic mockery as the scenario of extraterrestrial and extragalactic aliens demanding equal representation rights in a "Miss Universe" competition.