Genesis 3 Eyes
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Can someone that uses Genesis 3 test this eye map?
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@ghostship No the pupil does not match. You'll need to set the pupils to blank or use my V4 eye shaders.
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I didn't have any issues with the pupils. But I may not be the best judge.
Here's the eyes in Firefly. I turned off all specular settings.
Here is it in Superfly. The specular is off as well.
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@willdial cool. Thanks for the help. Can you do a closeup of just one eye? That would help me fine tune the iris.
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Here is the close up in Firefly
Superfly
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@willdial thank you. I'll get massage the Iris texture tomorrow. I'm assuming that there normally is some sort of trans mask between the iris and eye white?
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@ghostship Also ... something I learned about V4, there may be an adjustment dial between the pupil and the iris to soften the edge (it was between the iris and sclera for V4, but who knows ... I don't work with Genesis figures).
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As with other facial features, my opinion on pupil material zone is it should not exist. The pupil and iris should be one material with an appropriate pattern of the iris striations fading into the pupil edge with some irregularity as is found in real life. I see you have the texture just perfect for this.
If we would just texture the whole iris+pupil+sclera as one, we'd have a lot less problems.
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@bagginsbill my issue with pupils is that if they have some sort of diffuse you'll see the geometry and they'll look fake. I set my pupil material to be just the Cycles root with nothing plugged in. This makes the pupil a black hole where light can't escape and will look good in any lighting.. Yes, the hard edge between the iris and pupil is wrong. I've been a bit lazy about it with my V4 textures and will fix this. What I'll do is make a mask for the pupil so the edge will be soft but the pupil itself will be devoid of shaders.
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@ghostship said in Genesis 3 Eyes:
my issue with pupils is that if they have some sort of diffuse you'll see the geometry and they'll look fake
Well of course. But I didn't suggest doing it dumb so that there's a reason to object. If they have black in the middle, diffuse reflects nothing, same as an empty cycles root. The point is, the transition to inky blackness should be gradual, not hard edged. There's no reason to do a hard edge when a blended-to-black color map will work.
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@ghostship said in Genesis 3 Eyes:
pupil itself will be devoid of shaders
Try a Diffuse node with black in it first, so that you learn that this is a misconception.