refresher in case anyone wants to use FBX figures in Poser P11
An action animation I created using Poser Pro 11. Once again demonstrating how to get FBX figures working with animation inside Poser Pro 11. I generated a male figure using Autodesk Character Creator, animated it with Adobe Mixamo Fuse CC, then imported the FBX into Poser Pro 11 and render movie clips. I concatenated the clips using Microsoft Photo and Movie Editor, so the music is theirs. (I added auto-enhancement effects in YouTube Video Manager)
Now, some of you may also know that Adobe has Fuse CC which also generates characters, which then get rigged in Mixamo, an online utility of theirs. Here are my notes on the Adobe Fuse CC route to generating FBX rigged poseable characters for use in Poser.
My comments about Adobe Fuse CC (I use Windows 10 Home OS):
Firstly, it is a beta software, and is only available for installation through the Adobe Cloud software. You have to install the Adobe Cloud first. Once you open up Adobe Cloud, you can choose to install several items, of which Fuse CC is one of the choices. Click to install. It takes A VERY LONG TIME to download and install, and I have fibre speed internet connection !
The default installation location is C:\drive Program Files 32-bit, and you cannot choice where else to install it. It is a 32-bit software !! Once installed, it does not launch !!
After searching the internet for information on the problem, I found that I must click twice quickly on the Fuse launch icon, then press enter. After rapid-fire button mashing through mouse and keyboard, Fuse CC will launch. Maybe launch two ties. This is a bug and Adobe appears not to be interested to fix this problem.
Once you actually manage to use the character creation system, you can make a clothed figure with hair, then save it as a Fuse format file with textures packed, then upload it to Mixamo website for rigging and animation. Then download it as an FBX file - in my case, this is what I need to use with Poser Pro 11.
I take the FBX file and import it into Poser Pro 11. In the Material Room, you will need to set the Transparency on the Poser Surface to zero value. I also selected reverse Normals. You can adjust the face rig and the eyelashes !! There are morphs in the head part of the eyelash hierarchy and the Body 1 hierarchy. You need to manually adjust the settings to get experssions.
I rendered the animations using Poser Pro 11. No problem.
(I originally posted these notes at my journal on DeviantArt : https://ibr-remote.deviantart.com/journal/Mixamo-Fuse-CC-my-observations-742780808 )
Back to discussion on AutoDesk's Character Generator. I am a legitimate customer of their service, which has recently become friendlier toward individual non-commercial, non-education users (ie, hobbyist, dabblers and good ol' 3D CG artists).
As a subscriber, I can access the face rigs and higher resolution texture mapping. Now, here is the what I found.
After I generate the FBX figure from AutoDeskCharacter Generator, I want it animated so I send it off to the Adobe Mixamo website for animation. I then download the animated FBX and load up into Poser Pro 11.
The left side of my figure's face is distorted !! Help !! No worries. Just click on the topmost FBX rig inside the Hierarchy window to select that, and ZERO the figure (command is under the Figure dropdown menu). Voila. But that means you need to OMIT frame 1 of your animation from your Movie Render (or else you get this T-posed figure, but the deformed face it cured !).
Before making your animated movie, don't forget to make all the texture filtering to Zero, and add SSS (Subsurface Scattering), to all the FBX rigs you see in the hierachy window. (I omit the eye transparencies, though)
(This has also been posted in my journal at DeviantArt.)
@ibr_remote whoops - typo escaped me: "the deformed face is cured"
anomalaus last edited by
@RobZhena that's because the dual quaternion rigging has only one weight map, not the three of tri-ax rigging. That's why they have the separate, dummy joint for twist, so they can apply a second weight map to the same, original joint. The reduced weight map load is a benefit for low-poly animation regimes like MMD and SFM, but a curse for high-poly detailed close-ups requiring accurate representations of complicated joints with twists like shoulders and buttocks. Just remembering how horrible most of the open mouth expressions in MMD and SFM animations look due to lack of vertices and attention to detail at the corners of the mouths.
@ibr_remote Thanks for the info. The options for figures to use in Poser has grown quite a bit over the last few years. I'm very interested in Manuel Bastioni figures into Poser, or rigged FBX in general. My attempts with rigged props were not successful and was under the impression that Poser had issues importing Blender-created FBX models. Any thoughts?
@dcrosby Thanks for your comment.
If the props were unrigged to begin with, I would just import them into Poser Pro 11 and rig them inside using the Setup room (usual caveat to group the polygons etc). That's what I did with the OBJs extracted from Manuel Bastioni Labs. It is quite tiresome to rig the fingers inside Poser but one must persevere !
Meanwhile, I don't have problems with FBX output from Blender3D. It may be something specific to the rig or modelling, if the resultant file doesn't work as expected inside Poser.
Here are my brief notes (at my DeviantArt journal) a Poser-rigged geometry which had been generated by Manuel Bastioni Labs plug in for Blender 3D.
@ibr_remote Oh I see. You had to re-rig in Poser. One thing I didn't consider when importing my prop were the groupings. I might want to group and rig a prop created in Blender with Poser but not a figure. Plenty of figures for Poser already and Bastioni has an interesting IK rig which should continue to improve.
@dcrosby I had also made a prop-only jointed doll similar to your line of thought.. Please take a look at the discussion under each picture :
I cannot recall if I have tried sending the output from blender3D / Manuel Bastioni labs to Adobe Mixamo online to rig and animate... my memory is fuzzy, but it certainly is possible I have done so, but the hand and face rigs are not created.
@ibr_remote Interesting. Seems you like to experiment.
@dcrosby oh, yes, most of the time.
Kizuna Ai, virtual youtuber personality, brought into Poser Pro 11 as an FBX.
She is available at her official website [https://kizunaai.com/](link url)
You need to import the PMX in Blender3D, then export as an FBX. She imports into Poser rotated +90 along the x-axis. Please adjust that. You also need to adjust her eye highlight transperency to value=1 in Poser Material Room. (Knowing how to read a little bit of Japanese helps - or ask a friend who can !)
Here she is. I had to pose her manually. I used Preview render mode with Geometric Toon Line and Comic Book Colour.
Close up - again, using Preview Mode render with Geometric Toon Line and Comic Book Colour.
Just for comparison, Kizuna Ai, rendered using SuperFly.
Miss B last edited by Miss B
I'm not really into toon characters, ibr, but I have to admit, she is a cutie.
willshetterly last edited by
@ibr_remote By "comic book colour" do you mean the comic book filter set to color? You got a great result! Do you remember what lights you were using?
@ibr_remote By "comic book colour" do you mean the comic book filter set to color?
@willshetterly - these settings:
Thanks for your comments. I used Poser content lights - in the library, go to Studio Lights, then Studio SoftTop.