Tutorial : Detailing existing Poser meshes using 2 different procedures.


  • Poser Ambassadors

    Nope. Search the net for full body clothed 3D scans.
    LOL.
    I am gonna sculpt the clothing on the mesh in Blender. LOL.

    Then transfer the lot on my simplified 6.000 polygon figure set at SubD level 4 in Poser using the Morph brush Fitting Projection technique from demo video 2.

    Think what "could" be done on a V4/M4 poly mesh. I think default they come in at about 78.000 Polygon? LOL.

    Hey?? For V4/M4 sculpts? Keep SubD level down to 1.
    The transfer is VERY memory hungry and does slow Poser down.

    Remark before this gets confusing : For a body to body transfer, you do not need a SubD. That is only required if you want to transfer a high res sculpt.


  • Poser Ambassadors

    OK, experimented most of the W-End.
    So far the best procedure on a normal Poser figure (V4, Pauline, Roxie), seems to:

    • First create a FBM. Just morph the existing mesh into the general shape you prefer. And you can add "detail" this FBM a lot because most have more then enough geometry to finetune the mesh.
    • Then SubD this morphed mesh to 1 in your 3D app, (that is more then enough) to add the skin wrinkles and fine skin detail.

    Then in Poser;

    • Load the figure, remove all IK, ZERO the figure
    • Load the FMB
    • Set figure to SubD level 1
    • Load your sculpt, and project the sculpt detail into the figure using video 2.

    You end up with 2 dials that you can copy into the clothing if required.
    Dial A) for the FBM
    Dial B) for the Sculpt projection

    All Poser figures meshes can be improved this way.

    The experiment to Sculpt clothing into the sculpted mesh works; but then you also have to repaint the textures too.

    Have fun using the Poser tools. best regards, Tony



  • Would it be possible to simply replace the original (low-rez) .obj file with the newly created, more detailed one? Or will Poser choke on that?


  • Poser Ambassadors

    @grubendol
    Yes you can but there are some conditions.

    For a conventionally rigged figure : Yes you can.

    • Edit the cr2 (both lines pointing to the obj file) to the path of your improved "morphed" obj file.
      In other words ; Simply point the cr2 to your FBM obj file, and all works including the morphs that came with it.

    Or you can edit both lines in the cr2 to the sculpted SubD obj file.
    WARNING ! ! ! ! ! But in this case you loose all morphs and need to use the "Copy Morphs from command" (PoserPro only) to get the morphs back in the figure, and rarely, but sometimes finetune them to the SubD figure..

    For weightmapped figures : NO. Not always.

    • Edit the cr2 (both lines pointing to the obj file) to the path of your improved "morphed" obj file.
      In other words ; Simply point the cr2 to your FBM obj file, and all works including the morphs that came with it. => Same as above for conventional rigged figures.

    Or you can edit both lines in the cr2 to the sculpted SubD obj file.

    WARNING (1) ! ! ! ! ! But in this case you loose all morphs and need to use the "Copy Morphs from command" (PoserPro only) to get the morphs back in the figure, and rarely, but sometimes finetune them to the SubD figure.
    => Same warning as above for conventional rigged figures.

    WARNING (2) ! ! ! ! ! You will also have to repaint the weightmaps,


    *What I do for my own figures:

    • I load the default obj file in Blender
    • Morph it to my liking
    • Save as an obj file => Same procedure as saving a FBM.

    Then I edit the cr2 to point to this morphed obj file.
    This is exactly the same as a FBM.
    The rigging (conventional or weightmapped) still works, and all morphs continue to work.

    THEN in Blender again

    • I add the SubD modifier
    • Sculpt the fine detail. => Usually a SubD level 1 is enough.
    • Export as SubD obj file

    In Poser again.

    • Load the cr2 that is now pointing at your personal obj file.

    • Set SubD to the same level as you sculpted for max detail transfer.

    • Then load your sculpted obj

    • Use the Morph brush fitting tool to project your sculpted detail in your figure using the video 2 procedure.

    If interested, I can make a video with the complete workflow to clarify?



  • @vilters: Wow, that was a really extensive answer to my simple question. Thank you very much!
    As far as I'm concerned, you don't need to make an additional tutorial for me. I will dive deeper into that topic when the time comes.
    Dank u wel!


  • Poser Ambassadors

    @vilters This is actually a response to your disappointment in tutorial viewership. Personally, I think the videos are wonderful ... but maybe a wider exposure?



  • @Boni said in Tutorial : Detailing existing Poser meshes using 2 different procedures.:

    @vilters This is actually a response to your disappointment in tutorial viewership. Personally, I think the videos are wonderful ... but maybe a wider exposure?

    The problem Boni, is that there is about 20 years of empirical evidence that video tutorials are the least effective way of teaching.

    They are easy to make, but are not effective.


  • Poser Ambassadors

    I guess I am an anomaly, I go through 4 or 5 daily to keep up with the industry. Poser, Zbrush, Blender ... Photoshop, Illustrator ... Then again, I have a unique visual problem that makes me take alternate tracks in some processes than most may.



  • Count me in as another anomaly. I like being able to rewind, pause, etc., and they're very helpful for me. I far prefer them to webinars, etc.

    But if we're talking sitting in a room with a group of people watching a video and trying to learn from it...yeah, not so effective for me.



  • Lets leave this thread for questions and tips about the tutorials.


  • Poser Ambassadors

    2 new video's uploaded.

    The first video gives the correct export-import settings on how to create Single Group Morphs and FBM in Blender.

    In this second video, we will "detail" the Poser11 Pauline figure using a FBM created in Blender.
    Then finetune the mesh detail by projecting a High Definition Morph into the figure using the Fitting Morph brush tool.

    The result is an improved Pauline using a FBM and then further enhanced with a HD Morph projection.
    For a close-up render, the end user can leave both dials active.
    When the figure is far away from the camera, the end user can turn the level of detail down by removing the SubD if required to save memory.

    Best regards, Tony


  • Poser Ambassadors

    Hello guys, I just uploaded the third video in this series.

    In this video we demo the 3 different procedures about how to use FBM and High Definition Morphs in ALL Poser versions that have the Morph Brush.

    • We talk about FBM projection.
    • We talk about HD morph projection.
    • And we show the cr2 editing method, that can then be finetuned with a HD Morph

    Best regards, and have fun using the Poser tools.
    Tony


  • Poser Ambassadors

    And this is a special video number 4.

    Why does a content creator have to delete and replace the obj files that Poser saves for him?

    The video shows that Poser is unable to save a properly grouped and welded obj file for you.
    This brings a TON of problems for morph creation, rigging, fitting room transfer and morph transfer, because all verts at all welds have a double, and the groups are left unwelded.

    The video also shows the two ways to get around the issue, and continue working with the correct obj file.

    Best regards, Tony