Is Weightmapping Sydney hard or impossible to do?
F_Verbaas last edited by
But who would be needing a weightmapped Sydney?
masterstroke last edited by
@F_Verbaas JCMs would work on spere mapped figures as well. ;-)
@F_Verbaas Anyone who wanted one. Who needs a Genesis 8?
I would love a weight mapped Sydney (as well as Jessi and Olivia). The SM G2 figures are actually my favorites, along with Miki 2.
redphantom last edited by redphantom
I would like a weight mapped Sydney. I actually have an early beta (or maybe alpha) of Shvrdavid's efforts. I have used her some, but clothes don't always like her.
As far as fixing her in an update and breaking clothes, for as little as she has, it wouldn't be much of a loss. She was never supported much by vendors. Had they gotten on it early, it would have been even less.
I wasn’t concerned about the clothing - it is all of my morph sets for her. When I load all of them, she has as many as V4.
I don’t know if I have every character made for the SM G2 figures, but I do have well over a hundred.
@ssgbryan Honestly, I never liked using Sydney as much as I liked Olivia and Jesse. Sydney just seemed to have a permanent scowl on her face no matter what I did. Sad thing is, I know some real girls like that.
@shvrdavid Why didn't SM just fix the issues with her?
No clue, it was offered by more than one person to correct the G2 figures so they could be properly weight mapped.
Personally, I think the meshes should have been symmetrical from the start.
Sort of off topic, but it is sort of Sydney.... Well, lol, some of it actually is...
Here are some screen shots of the Sydney G3 I came up with.
And for the most part, I could transfer just about any morph I had for Sydney to it with a script.
Would that script work with transferring 3rd party morphs (and figures)?
Not sure, but it might. It is based on Cages script that transferred V3 morphs to Antonia.
wandw last edited by
While I haven't played with her in ages, I do have one of shvrdavid's early versions of weightmapped Syd from the old Poser place days...
Clothing was an issue, but I never tried her with the fitting room
Except for the quirks noted above and the megapoly eyeballs, it's a decent mesh. Couldn't a weightmapped variant now be distributable with the changes in the licensing since those days?
Deecey last edited by Deecey
The only figures in Poser 11 that are redistributable are Paul and Pauline.
Given the mesh issues that are inherent in Sydney (asymmetrical, floating vertices, there are even a few unwelded polygons around the neck as far as I can recall), ungodly high polygon count in the teeth and inner mouth parts (40K polys alone can be removed if you remove one or two subdivision levels from those), all that stuff would need to be addressed for a respectable update. That would mean releasing a new mesh along with the weight mapping. It would also break the face room support and all supporting character morphs that are already out there.
wandw last edited by
That's right, it was the teeth; it was Miki 1 with the ultra-HD eyes. I hadn't considered the Face Room, mostly because I've never gotten any usable results with it...
To make matters even more complicated, Jessi G2 and Olivia G2 may share the same body shapes, but have entirely different head geometry so it wouldn’t be straightforward to create morphs from your changes to the body. Morph transfer morphs of the head leave less that optimal results.
Tried it all, gave up. :-(
V4 mesh didn’t need any changes. Sydney needs many fixes, which makes an update for her far more challenging.
Oh I forgot another issue. The G2 figures use magnets to address bending issues. No straightforward way to convert those to JCMs or weights, other than spawning morph targets one by one.
JAFO last edited by
Back in the day, Scott tasked me with a seemingly simple objective of snapping vertices in the mouth area of Sydney to close up gaps left in the modeling phase (apparently modeled using a patch method and not properly welded). There were so many isolated vertices I found it impossible to ferret out which verts corresponded to what. In 3dsmax the solution was so simple I'm embarrassed that I didn't think of of at the time...
For what its worth and if anyone is interested. Import the object as an editable poly, add an edit poly modifier, enter sub-object vertex mode and delete isolated vertices, add another edit poly modifier and do your modeling on that layer, then delete the first modifier in the stack,,, so simple ...Duh....
@Deecey So what I hear you saying is that yo9u believe it would be less work and worry to simply MAKE a new mesh and call it Sydney.
Truthfully, probably so.
As Dee wrote, all these figure have magnets to correct bending issues and all these are completely out of symmetry. (around 42 magnet symmetry differences left-right in each figure)
So unwelded parts in the meshes with loose verts and lots of mesh and magnet symmetry errors makes rebuilding those figures a nightmare.
Many of us tried, have given up because tja, not distributable.
Poser 11 has 6 figures that can be reworked and distributed.
- PoserPro Lo Res female
- PoserPro Lo Res male
- PoserPro Hi Res female
- PoserPro Hi Res male