Is Weightmapping Sydney hard or impossible to do?



  • @eclark1849

    V4 mesh didn’t need any changes. Sydney needs many fixes, which makes an update for her far more challenging.

    Oh I forgot another issue. The G2 figures use magnets to address bending issues. No straightforward way to convert those to JCMs or weights, other than spawning morph targets one by one.



  • Back in the day, Scott tasked me with a seemingly simple objective of snapping vertices in the mouth area of Sydney to close up gaps left in the modeling phase (apparently modeled using a patch method and not properly welded). There were so many isolated vertices I found it impossible to ferret out which verts corresponded to what. In 3dsmax the solution was so simple I'm embarrassed that I didn't think of of at the time...
    For what its worth and if anyone is interested. Import the object as an editable poly, add an edit poly modifier, enter sub-object vertex mode and delete isolated vertices, add another edit poly modifier and do your modeling on that layer, then delete the first modifier in the stack,,, so simple ...Duh....



  • @Deecey So what I hear you saying is that yo9u believe it would be less work and worry to simply MAKE a new mesh and call it Sydney.



  • @eclark1849

    Truthfully, probably so.


  • Poser Ambassadors

    As Dee wrote, all these figure have magnets to correct bending issues and all these are completely out of symmetry. (around 42 magnet symmetry differences left-right in each figure)

    So unwelded parts in the meshes with loose verts and lots of mesh and magnet symmetry errors makes rebuilding those figures a nightmare.

    Many of us tried, have given up because tja, not distributable.

    Poser 11 has 6 figures that can be reworked and distributed.

    • PoserPro Lo Res female
    • PoserPro Lo Res male
    • PoserPro Hi Res female
    • PoserPro Hi Res male
    • Paul
    • Pauline


  • @vilters said in Is Weightmapping Sydney hard or impossible to do?:

    As Dee wrote, all these figure have magnets to correct bending issues and all these are completely out of symmetry. (around 42 magnet symmetry differences left-right in each figure)

    So unwelded parts in the meshes with loose verts and lots of mesh and magnet symmetry errors makes rebuilding those figures a nightmare.

    Many of us tried, have given up because tja, not distributable.

    Poser 11 has 6 figures that can be reworked and distributed.

    • PoserPro Lo Res female
    • PoserPro Lo Res male
    • PoserPro Hi Res female
    • PoserPro Hi Res male
    • Paul
    • Pauline

    all horrible and unsuable, meh!!!



  • @vilters Ha sorry, I was a bit to spontanious. I was just shocked about considering those figures as an option. ;-) Missing edit function is not helpful.



  • @vilters
    You can add the Project Human figures. They are open source.



  • I'm curious. Why is Paul and Pauline "Horrible and unusable"?



  • @trekkiegrrrl said in Is Weightmapping Sydney hard or impossible to do?:

    I'm curious. Why is Paul and Pauline "Horrible and unusable"?

    Because they weren’t made by Daz.

    The standards that non-Daz figures are held to are never applied to Daz figures.

    Ask someone to demonstrate the weaknesses of a non-Daz figure side by side with a Daz figure.

    Don’t hold your breath waiting for a response.



  • @ssgbryan said in Is Weightmapping Sydney hard or impossible to do?:

    @trekkiegrrrl said in Is Weightmapping Sydney hard or impossible to do?:

    I'm curious. Why is Paul and Pauline "Horrible and unusable"?

    Because they weren’t made by Daz.

    The standards that non-Daz figures are held to are never applied to Daz figures.

    Ask someone to demonstrate the weaknesses of a non-Daz figure side by side with a Daz figure.

    Don’t hold your breath waiting for a response.

    But Vilters only uses his P2LoRes or whatever woman .. that's not made by Daz either ... Which is why the statement puzzled me.


  • Poser Ambassadors

    @trekkiegrrrl

    Nah-Nah, I do not use the P2LoRes.... She's way too high in polycount. LOL.

    Helmet on, Gasmask on, all station clear to dive . LOL

    Last check, including hair and boots was 6.470 verts with an 8K texture map, a 4K hair texture map, and a 2K transmap for hair and lashes.

    With a SubD level 1 that comes our at around 26.000 Poly, exactly in the sweet spot of modern detail, HD Morph projections, and render capability.

    The Main difference being? In my figure, every vert is DOING something in 3D space.



  • To me the biggest difference between one companies figures and another is the support they get.
    There is also the general bashing that goes along with it.

    One person in this camp, another in another camp.
    And there is nothing wrong with having preferences.

    Lets face it, you can do a lot with any figure if you take the time to do it.
    You can do the same with just about any render engine as well.

    If I can make a SM figure look like this in Poser, so can anyone else that really wants too.

    alt text
    alt text

    The difference, is that this wasn't point, click, render, poof, pretty picture...
    I had to do some work myself...
    The idea that you can't do anything with the figures that come with Poser...
    Is what ruined support for them in the first place........


  • Poser Ambassadors

    Correct Scott.
    It took me 2 years to get Roxie to where I wanted her to be.

    My own figures are 5 years in the making, and even at only 6.470 verts, not a week goes by that I change the obj file. (Last week she still only got 6.468 verts)

    Still angry at myself but I had to add 2 verts to add something that NO other figure has. LOL.

    Next project is to merge ALL vertex groups into a single one.
    Next-next project is a vertex groupless Hi poly version.



  • @shvrdavid Here you are claiming that this is a SM figure. In another thread you stated that it was GEN3. WTH?
    0_1529681673873_shrvdavid.jpg



  • @vilters curious about the 2 additional vertices. Pierced ears, perhaps, or outie belly button? ;-)



  • @anomalaus I know. And 6 thousand verts. I've made sticks that were heavier that.



  • @ghostship The blond is Genesis 3



  • @shvrdavid said in Is Weightmapping Sydney hard or impossible to do?:

    The idea that you can't do anything with the figures that come with Poser...
    Is what ruined support for them in the first place........

    If Pauline had looked like that to begin with, she probably would have gotten more support. Catch 22.

    ;-)



  • @shvrdavid So...what SM figure is this other one? It appears to be the same texture maps used on the GEN3 figure.