Should I give content creation another go?



  • @vilters If you can't get the figures anyplace other than the box, isn't helpful either. I love Poser, but 500 dollars is a lot of money to spend to find out I don't like the included figures. Poser doesn't learn from past lessons either. Alyson 2 is a great example. Look at what happened when Blackhearted created the Anastasia morph. Interests in the figure grew. So why not commission him or others to create more morphs for her? If you really look at Genesis, that's all DAZ does is kick out new morphs for the figure, which drives the interest in the figure. But what if all they did was to kick out a new Vicky every two years and they were done?



  • @vilters And another thing... addressing the "figures have to be "attractive" right out of the box, or they go elsewhere" statement. That's not necessarily true either. A lot of people have stated that V4 wasn't necessarily all that attractive in her default state, yet she's the most popular 3D figure of all time.


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    @eclark1849
    Tja Earl, at the time of V4's release? There was no competition.

    • And she worked in both apps.
    • And the amount of content creators that JUMPED on her, quickly solved that "initial look" issue.
    • Everybody that could create a polygon build for V4. LOL.

    V4 got the most morphs, the most and best textures, the largest closet. What more can a girl want? LOL. She has been 10 years without real competition and attracted content creators like a magnet. What other girl has 10.000 bikini's? ?

    Now?
    End users have more options, and just like in real life, they go for the looks and easy handling.



  • @vilters You kind of missing my point Tony. Sure there was competition. V3 for one and Posette for the other. By then there was plenty of content for both of them. My point though was that yes, V4 DID work in both apps, and DS was still in it's infancy, so it was adopting Poser conventions for the most part. Also, the G2s were fairly decent looking figures "out of the box". You could even get them without buying Poser.. Problem was, Poser changed the rigging and they wouldn't work outside of Poser.


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    @eclark1849
    Euh?
    Poser changed nothing, and that is one of its strong points: Backwards AND forwards compatibility.
    DAZ changed.


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    @vilters Tony this is not a strength , it is Posers weak point. You can not invent new gamechanging stuff when you have to keep the past in your backhead.
    What Poser need is step away from the backward compatibility. Full or nothing. This Hybris is disturbing and keep us rotating around the same orbit.


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    @Ladonna
    What Poser needs most are . . . . . guess........... figures.
    Complete, finished, and error free.

    You can build the best app in the industry. If you not have the figures to go by?
    It is all about the figures.


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    @vilters Tony, Poser need more than this.
    Go over DA, google after BlackTalonsArts, in his Gallery the Image "The watcher"( Goodby) . And read the comments.


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    @Ladonna said in Should I give content creation another go?:

    @vilters Tony, Poser need more than this.
    Go over DA, google after BlackTalonsArts, in his Gallery the Image "The watcher"( Goodby) . And read the comments.

    It would be better if you just provided a link, because nothing comes up with that search.

    Backwards compatibility is important and there's no reason for it not to continue while new features are added.

    How much outrage would there be if the old figures like V4/M4 no longer worked in the next version of Poser? I don't even want to think of what the forums would look like, lol.



  • One question that the survey couldn't answer is how many vendors are there producing for poser and how many for daz. It has been said many times that that vendors are switching to daz, in which case you would expect that at some time things would stabilise as less vendors chase the same poser customers and therefor their sales increase.. Not being a vendor I can only look on from the outside, but the number of cut price sales going on at daz and rendo (and elsewhere) seems to suggest that currently there are too many vendors chasing too few customers.
    Another point on the survey, asking which figures people use the most doesn't seem to be the correct question. In my case the amount I use a figure is influenced by how many textures, morphs and clothing sets I have for each figure. But the more of these I have, the less likely am I to buy more, so perhaps the question should have been which figures are you most likely to buy content for.
    I read Ladonna's posts with interest. I'm afraid I can't agree with the logic. If poser concentrates on advanced users and doesn't attract beginners, where is the next generation of advanced users coming from? Also we have seen in comments on this site that the more "advanced" users become the more likely they are to create their own content and instead of buying, so that would be even more likely to drive content creators away from poser.
    Finally on the subject of backwards compatibility. I've only been using poser for about 16 months, but have upgraded twice in that time, from P10 to P2014 and now P11pro. I've also purchased a considerable amount of content. I cannot imagine that I would upgrade to a new version of poser that I couldn't use a large amount of that content in.


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    @AmbientShade You missunderstand what I mean. You all have a wrong understanding about " Backwards compatibility".
    Evolute a Software does not mean to abandon everything was is old. What did you understand wrong in Evolute? What I mean is keep Backwards compatibility as long it is possible but don't bend new features to fit old stuff. Example Cycles shader and render engine They are hybrids. Not Meat, not fish. many are disappointed about. This is what I mean under bending Evolution backwards.


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    @Ladonna Scratch that, I found it.

    I don't see anything in that gallery that couldn't be done in Poser. It just sounds like someone who is bored with the program and uninspired by the figures and content currently on offer.

    Take a look at Erogenesis' gallery. He doesn't even use superfly, all his renders are done in firefly. At least they were a few months ago when he was posting in the rdna forums. It all comes down to knowing your software.

    As for figures, I have Orion bending nearly as well as G3M right now using nothing more than Poser's weightmaps and a few bulge maps. Zero JCMs currently. His rig isn't finished yet, and there likely will be a couple (as in one or two) JCMs in his shoulders, but he doesn't use anything fancy, not even any of the translations that Scott put in Pauline Advanced, since I'm rigging him to work in both P10 and P11. Now this isn't to say that I won't be adding any of that once I get all his weightmaps and scale zones finished, but I'm just stating it here as an example of what is possible when you build content correctly in Poser. And Venus will be done the same way. Both figures are less than 30K poly count. And I'll soon be posting example renders to show how well they pose once I have some texture maps on them that are presentable.

    ETA: Yes, I get what you mean by evolving. I did think at first that you were saying to replace the old compatibility with new.



  • This whole conversation is exactly what's wrong with Poser users, basically.

    Instead of complaining about what Poser doesn't do, what Poser did in the past, what Poser MIGHT do some day in the future, can we PLEASE just talk about how great Poser 11 is NOW?

    Can we inject some POSITIVE feelings into this depressing, too technical, too oft repeated negativity?

    I love, love, love Poser Pro 11.

    I don't like Pauline/Paul, but I have other options that I do LOVE - Hivewire's figures.

    Poser is fun, it's challenging, it's an amazing, constant learning tool.

    Ambient Shade your guy is looking great! I'm excited to see where you take him. I basically do the same thing when rigging clothing - get the base rig right, then start adding "options" in the form of morphs, etc. I find that if the base isn't perfect, the next steps are just downhill from there.


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    @Glitterati3D You know I love Poser too. Hell, I defend it it wherever I can. But to make" Constructive" critic is needed to evolute.
    If we just all sing and praise how great Poser is, SM will never know how they need to go forward and users will move quiet away.
    If we would not Love Poser, we all would be not here and discus about improvements . Our Love for this Software makes us discussing here.


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    Thanks Glitter. I'll be posting images of both Orion and Venus soon. Definitely within the next couple of weeks. Maybe sooner.

    @Ladonna Personally, I think they should have set up that Poser survey they posted last week so that it is in your face and all you see every time you enter the poser forum here, until you click on the link to answer it. Annoying yes, but sometimes annoying is necessary. As it stands, it's been posted for nearly 2 weeks and there have been less than 190 views, and it expires tomorrow. There's no way to get an accurate polling or any real feedback from 190 views, considering only about half of those will actually complete the survey (on average). And I don't see any evidence of it being mentioned on any other site. Why wasn't there a post about it at rosity's poser forum?

    Marketing....


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    @AmbientShade Over Facebook from Jose Silva. This is where I take the survey.
    But you are right. 100%





  • @Ladonna I have great respect for you, Ladonna. But, quite frankly, when has SM EVER listened to what we posted in forums?

    If you want to make a difference where Poser is headed, you have to contact them directly. Participate. File bug reports. Take the annual survey.

    We can shout until we are blue in the face in this forum and it won't matter one WHIT!



  • @chk2033 That's not the survey AmbientShade is referring to, CHK

    He's referencing the annual POSER survey.

    [http://www.instant.ly/s/qRHuj/nav#.V3WXuFcZKXE](link url)