Poser and... WHICH modeler (Blender, Blacksmith, ZBrush, etc.)?
I have been very happy with Shade 3D since back in the day it was offered as a bundle with Poser. It has Poser scaling of exports and imports, which is very useful. I find the User Interface of Blender 3D too clumsy, but use that too, and it works decently for Poser needs.
YAY Tony! I'm really looking forward to your tutorials, and glad to hear that Blender is good for Poser.
Do you have a Youtube spot that I can subscribe to, and so watch for your upcoming videos?
Regarding how advanced or elementary to make tutorials, well, for me they can't be too elementary. Yes, that's just for me personally, but people capable of understanding more advanced subjects can easily skip over whatever they wish.
Thanks to you, too caisson and KittyBrown... and all (more have added in before I finished my response :) Anyway, it looks like Blender has all that is needed, though I don't know if it will be simple/easy enough for the likes of me so I can try some of your other suggestions [Maya, Modo, Shade, Silo, ZBrush. (I thought Steam was gaming for Linux, but guess I better check.)(I've already tried Blacksmith)] Most, maybe all of them seem to have trial versions.
RE some of the specifics y'all mentioned: I have experimented with importing some OBJs into Blender from my Poser Geometries Folder (a primitive box and M4). I didn't 'Save' anything so I hope I didn't mess up my OBJs. In the furure I'll only use COPIES as you say.
Thanks Tony for explaining that you have to unzip an OBZ to get the OBJ; I didn't know.
All imports I made from Poser arrived VERY SMALL, much smaller than the default Blender cube, so I understand why I might want to up the size by 10. Or maybe it doesn't matter if I just magnify my view. (?)
I had Poser10-32 but now I'm using Poser Pro 2014-64-bit. I want to get Poser 11, but it's a lot for old retired guys to afford. So I suppose the "upcoming Poser SR5" only affects Poser 11.
"File Types to use between Poser and a Modeler (Blender, etc.)(How and what to import/export.)"... I thought maybe this should be a different thread, as it could get involved so I'll open one.
Teyon last edited by Teyon
I use whatever gets my work done faster. Right now that includes ZBrush for concept and detailing, topogun for retopology, silo or/and modo for props and mesh cleanup if needed. Uvlayout /uvMapper Pro for uvmapping. Substance painter/zbrush/photoshop/mudbox for textures. Again it all depends on what gets stuff done faster in a given situation.
lsauvage last edited by
@ibr_remote I've bought a licence of shade3D 15.1 pro on SmithMicro site. Was cheap, powerfull and it communicate well with Poser with PoserFusion. I'm trying to learn the modeler but i found it lacks of real tutorials in English. How did you learn it ? I can't learn japanese first :)
The official English Language tutorial videos are posted at YouTube under Shade3D Channel:-
Hope this helps ?....
First of the new video series uploaded.
Poser2Blender2Poser 1 : The correct Poser and Blender Export -Import settings to get Poser groups and figures in Blender to create Morphs.
Next in the new series will be improved video's on how to detail the meshes, get some clothing over them, and general finetuning to get the most out of the Poser-Blender combination.
Have fun using the Poser - Blender tools.
Best regards, Tony
Miss B last edited by
Thank you, thank you, thank you Tony. I've been a Blender user for a long time, so I've been eagerly awaiting your video tutorials.
Thanks MissB, the new series is gonna be better then the previous series.
Shorter, better, more detail, tips and tricks.
fbs7 last edited by
For props, furniture and buildings, nothing beats Sketch Up... specially since it's free and so easy to use!
@vilters Tony! Thanks so very much for the excellent P2B2P tutorial!
I have been reading & watching several modeling tuts recently, but yours is the first one I could fully grasp so it will actually help (instead of confuse) me.
I, and I'm sure many of us truly appreciate the time and effort you make. Please keep up the good work.
RE The various 3D Modelers that might be good for Poser:
I will probably stick with Blender, but I have also been looking at your other suggestions.
ZBrush seems very much admired but its price is incredible. However, Pixologic does offer SCULPTRIS for free so I just downloaded it. It seems very basic and simple, so it might be a tool I could use. Anyone else here use Sculptris?
I did try to check out STEAM and its MayaLT & MODO Indie. If I understand correctly: Steam is for gaming, social networking, DRM. You have to have Steam to get MayaLT/ModoIndie. The price for MayaLT is $14.95... until you click to purchase it, whereupon the price changes to a few hundred. Anyway, I guess none of the Steam or Autodesk stuff is for me (unless it can do something Blender can't do).
SILO is one I still need to check out now.
smurfstalker last edited by
@Knuten48 Just adding my two cents: Blender is awesome, free or not. It all depends on how you like to work. If you dig keyboard shortcuts and can get around the interface, then there's nothing regarding Poser you can't do with Blender. It's extremely powerful and the price can't be beat. That being said, it's not my cup of tea, but eh, different strokes for different folks and all. The best advice I could give anyone learning a 3D package is pick one and stick with it for a good minute. Otherwise you end up learning competing workflows and it makes the learning process harder. You'll know within 30 days if Blender is right for you if you burn the time. Personally, I use ZBrush and Modo as my mainstays. But that's only because the Blender way of doing things, while being extremely capable, just didn't tickle my fancy... well, that and Modo's GoZ functionality rocks alongside Poser and GoZ. Best mojo to you on your 3D journey! If you run into speed bumps give a shout. There's lots of helpful folks around to help when/if you need it.
I want to ask..In lightwave can do the same thing or not. Or just in blender?. (lightwave morp)
I m asking Tony about the tutorial video.
Teyon last edited by
@momogun You can use Lightwave to do morphs too. OBJ export is the best way to go if you do in my opinion.
Agreed for export of Single groups to create single group morphs.
Poser is "unfortunately" unable to export grouped meshes without loosing vertex order.
Always load the original obj file in your 3D app to create a FBM from.
This works for ALL Poser figures, except Alyson2-Ryan2.
They "lost vertex order" during their construction.
@Teyon private message send.
@vilters No wonder I had trouble using Ryan2 for creating custom face morphs !!!
For morphing characters GOZ from Poser to Zbrush is really a gem to work with.
Recently Zbrush added model features, the Zmodeler brush, very cool to model props with.
But for "old school" modeling props, any modeler will do, the basics are the same for every model software.
Pick one with many video tutorials, such a wonderful fast way to learn.
Second video of this series uploaded.
In this second video, we will "detail" the Poser11 Pauline figure using a FBM created in Blender.
Then finetune the mesh detail by projecting a High Definition Morph into the figure using the Fitting Morph brush tool.
The result is an improved Pauline using a FBM and then further enhanced with a HD Morph projection.
For a close-up render, the end user can leave both dials active.
When the figure is far away from the camera, the end user can turn the level of detail down by removing the SubD if required to save memory.
Best regards, Tony