Dielectric Shader WIP for download
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@ghostship said in Dielectric Shader WIP for download:
I don't see that problem with the Cycles root but it doesn't render in Firefly.
I had noticed this hard shadow phenomena on SSS surfaces when i played with my SSS shader months ago… hope i recall it correctly, the problem happened as soon as the output of a SSS node is mixed with the output of a Diffuse node. No matter of the mixing level. Mix 1 percent diffuse to SSS and shadows become immediately hard ones. Seems the PhysicalSurface node is doing such a mix internal…
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don't bother downloading that latest version. I have to figure out how to invert the transparency value so it works correctly
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@ghostship
FireFly uses a Transparency map.
SuperFly needs an Opacity map.See the options here in the upgraded PhysicalSurface screengrab. => The option to set the TransparencyMode
And if required ? With a Math_Functions node you can "Invert" a texture from one to the other.
Best regards, Tony
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@vilters Ok I'll do something with it that makes sense then. Thanks Vilters!
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Mouth shaders coming along. pretty much the same as the skin with a couple of tweaks. Top has infinite light pointing straight in, bottom is only indirect from sphere.