Poser 11 SR5 update is available

  • Poser 11 SR5 is available from the download manager.

    Updates Poser 11 to Version

    The Download Manager also has an update - version - so the download manager will update before SR5

    Attached is the read-me for what has been Enhanced and Fixed...

    Smith Micro Software, Inc. and the Poser team are pleased to announce that the Poser 11 Service Release 4 (SR4) is now available for both OS X and Windows. SR5 will update your installation of Poser 11 to version

    SR5 offers several enhancements and addresses known issues present in the following areas:

    • General performance and stability updates and improvements
    • Content Library improvements
    • Material Room improvements
    • Final Rendering improvements
    • Figure Creation improvements
    • Simulation improvements
    • Animation improvements
    • Import/Export improvements
    • PoserPython improvements
    • Queue Manager improvements (Pro Only)
    • PoserFusion improvements (Pro Only)

    With your registered Poser 11 serial number, you can access and download updates via Download Manager (available at http://poser.smithmicro.com/poserupdates.html).
    SR5 Enhancements and Fixes, by Category


    • Select tool: Now preserving selection upon ending vertex weight painting and scroll-wheel zoom.
    • Fixed case where performing Undo then Redo of a Graph or Custom Parameter palette deletion would cause instability.
    • Edit > Duplicate Prop now duplicates parented props and their children only, not the parent structure.
    • Fixed case where Edit > Duplicate on a magnet with a weight map would cause instability.
    • Edit > Duplicate: Modified the way attached deformers (e.g. Magnets) are handled. If a magnet is selected, Edit > Duplicate now duplicates the entire parent prop (including the magnet part). This is to prevent stray deformer parts.
    • Now writing auto-save file locations to Message Log palette instead of displaying dialog.
    • Delineated last-used path locations for different file types more clearly.
    • Enabled High Resolution support, improving experience on Retina displays (OS X only).
    • Additional GUI scaling fixes for high resolution displays.
    • Improved application stability by addressing some memory leaks.
    • Fixed case where lights changed position after changing light color.
    • Self-referencing dependencies are handled better.
    • Enabled setting of keyboard shortcuts that were already set via 'Clear' without requiring restart (OS X only).
    • Improved launch performance when a large number of high resolution images are present in the render cache.
    • Now ignoring animation layers when adding objects to or from content library, would cause missing geometry upon adding to scene.

    Content Library

    • Content Library: Library Tree thumbnail and Selected thumbnail sizes now properly remembered and restored between sessions.
    • Content Library: Fixed case where Item List view does not reset scroll position after a different folder is selected.
    • Content Library: Now initializing more quickly when a large number of high resolution images are present in the render cache.
    • Content Library: Corrected scale factor when value other than 1 was configured in General Preferences > Interface > UI Scale (Windows only).
    • Content Library: Further improved browsing performance, especially with densely nested subfolders or items. Added a caching mechanism to remember items traversed.
    • Content Library: Fixed a problem with using touchscreen to focus search text field.
    • Content Library: Various small improvements related to marking items as Favorite.
    • Content Library: Fixed problems with files with very long path names (OS X only).
    • Searching using category criteria (e.g. 'Figures', 'Pose', etc) now finds folders as well as items.
    • Search > Autocomplete setting now remembered and restored properly between sessions.
    • Search: Folder filtering of results improved.
    • Search: Double clicking folders in search results now locates them in the tree.
    • Search: Enabled Sort by: Use Count and Last Used.
    • Search: Improved handling of paths containing certain accented characters in Content Indexer.
    • Search: Fixed case where indexing extremely deeply nested folders would cause instability (OS X only).
    • Cloud search: No longer filtering everything when criteria (e.g. Category: Figure, Pose) are selected.

    Material Room

    • Simple Material palette: Enabled drag & drop of images/movies into image preview slots.
    • Advanced Material palette: Enabled drag & drop creation of image and movie nodes.
    • PhysicalSurface: Added scatter group support to SSS.
    • Texture Manager: Added 'Open in Explorer/Finder' option.
    • No longer reading or writing FireFly/SuperFly root selection when processing 'Selected nodes only' material files.
    • Fixed problems with node positioning when value other than 1 was configured in General Preferences > Interface > UI Scale.

    Final Rendering

    • SuperFly: Enabled rendering in separate process.
    • SuperFly: Enabled rendering in background (Pro Only).
    • SuperFly: Rendering in queue, separate process or background now obeys the number of render threads configured in General Preferences and Queue Manager preferences.
    • SuperFly: Setup progress/status bar is now more responsive.
    • SuperFly: Improved handling of Reflection_Light_Mult option.
    • SuperFly: Improved PhysicalSurface diffuse shading with normal maps.
    • SuperFly: Improved handling of tangent space normal maps.
    • SuperFly: Improvements to interpretation of Math > blender node.
    • Improved SuperFly versions of Poser procedural nodes, now behaving more like FireFly versions. Only improved noise is available, not traditional.
    • Improved stability when starting renders in rapid succession.
    • Enabled final rendering of measurements
    • SuperFly: Limitations on the number of textures are removed for Kepler and Maxwell-generation GPUs (Pro only).
    • SuperFly: Reduced memory consumption during GPU rendering (Pro only).
    • SuperFly: Reduced memory consumption when rendering on Maxwell-generation GPUs (Pro only).
    • SuperFly: Improved texture handling during GPU rendering on Kepler and Maxwell architectures (Pro only).
    • SuperFly: Improved host memory usage of GPU rendering, now works properly with textures of odd widths (Pro only).
    • SuperFly: Optimized launch parameters and memory headroom calculation of CUDA-based GPU acceleration (Pro only).
    • SuperFly: Enabled volumetric effects for GPU rendering (Pro only). Quality is limited compared to CPU rendering.

    Figure Creation

    • Parameters palette: Added parameter > Edit Morph... menu item that selects the morph target in the Morphing tool's Edit mode (renamed from Create mode).
    • Parameters palette: Added 'Convert to post-Transform Morph' on parameter context menu as complement to 'Convert to pre-Transform Morph' (Pro only). See Known Issues below for details on usage during pre-Transform morph editing.
    • Morphing tool: Changed morph editing workflow (Pro-only). Now disabling almost all functionality until morph target is selected or created. When user creates a morph explicitly, only the master body parameter is created initially.
    • Morphing tool: Added Rotate action to morph creation.
    • Morphing tool: Added 'Apply pre-Transform' option to Save a Copy As....
    • Morphing tool: Now writing last edited morph per object to document. (Pro Only).
    • Morphing tool: Now preventing creation of morph targets on non-props or non-body parts (Pro only).
    • Morphing tool: No longer drawing vertex highlights in Morph Edit mode when no morph parameter is selected.
    • Morphing tool: Corrected value/dependency of morph parameter when painting props parented to a figure.
    • Morphing tool: Improved robustness and memory handling during editing.
    • Fixed a problem creating morphs on a parented prop.
    • Now displaying Grouping objects in Hierarchy selection dialogs to allow choosing figures that are parented to control props (e.g. during Figure > Copy Morphs From...).
    • Subdivision surfaces: Fixed a problem with subdivision involving geometry with degenerate polygons.
    • Subdivision surfaces: Fixed case where subdividing large polygons would cause UV distortion.
    • Subdivision surfaces: Disabled subdivision level GUI for non-unimesh figures. Non-unimesh figures will always be at level 0.
    • Setup Room: Fixed case where non-grouped polygons were not read after saving document with work in progress.
    • Vertex Weight Painting: Added single key shortcuts - add, subtract, smooth, weight and brush size now set by 1,2,3,4,5 (Pro only).


    • Fixed case where simulation results were lost after writing document via Save As... or Auto-save.
    • Fixed case where adding figure with multiple simulations to library would retain only one simulation.
    • Bullet Physics: Now saving simulation setup when adding compound figure to library.
    • Hair: Improved memory use when re-calculating existing Bullet simulation.


    • Frame range changes are now fully undoable (including those that delete frames).
    • Graph palette: Selection Sync now enabled by default on first palette.
    • Graph palette: Changed accelerator behavior so that Ctrl/CMd+Shift+G behaves like a toggle (it removes all Graph palettes if there are any). Alt+Ctrl/Cmd+Shift+G will always create a new Graph.
    • Graph palette: Added 'Reset Graph Bounds' button and editable shortcut.
    • SuperFly: Enabled making movies as OpenEXR or Radiance image sequences.


    • OBJ Import: Added support for disabling smooth shading via "s off".
    • OBJ Import: Corrected smoothing group handling.
    • OBJ Import: Improved handling of objects with texture coordinates/elements but no texture sets.
    • OBJ Export: Now preventing damage to textures when "Copy textures to destination folder" is enabled and destination matches source location.
    • GoZ: Ceased to re-use existing files in GoZ projects folder for new exports (Pro only).


    • Now ensuring that temp directory exists upon add-on initialization.
    • Cycles nodes can now be accessed with poser.kNodeTypeCodeCycles[NodeName].
    • Added actor.MagnetAffectedObjects() and actor.SetMagnetAffectedObjects().
    • Added actor.ZoneVertexWeights() and actor.SetZoneVertexWeights().
    • Updated collectSceneInventory.py script so that it includes altGeom files.
    • Print Info > ListFiles script now lists all textures used in shader nodes.

    Queue Manager (Poser Pro Only)

    • FireFly: Now writing Auxilliary render data again when rendering in queue (Pro Only).
    • SuperFly: Now correcting processing glossy and reflection nodes for rendering in queue (Pro Only).

    PoserFusion (Poser Pro Only)

    • Added support for 3ds Max 2017 (Pro Only).

    Known Issues

    • Figure Design: As of 11.0.0, BODY level Full Body value parms will be converted to TargetParms to be potential containers for subdivision-level morphs.
    • Morphing tool: When creating a new morph target that is intended to be used in pose (editing in non-zero pose), please delay conversion to pre-Transform until you are satisfied with the shape.
    • Morphing tool: If you are editing a pre-Transform morph target such as an existing JCM, please use the following process:
    1. Choose 'Convert to post-Transform Morph' on the context menu of one of the parameters to be edited
    2. Use the Morphing tool to select and edit the morph target until you are satisfied with the shape
    3. Choose 'Convert to pre-Transform Morph' on the context menu of one of the edited parameters to finalize the morph target.
    • Morphing tool: Subdivision-level morphs cannot be applied pre-Transform.
    • PoserPython: PhysicalSurface NormalMap input is now of type kNodeInputCodeFLOAT instead of kNodeInputCodeVECTOR.
    • Queue Manager: Progress indication currently non-functional when rendering with SuperFly.

    Poser, Poser Pro, the Poser logo, and the Smith Micro Logo are trademarks and or registered trademarks of Smith Micro Software, Inc. Poser copyright © 1991-2016 All Rights Reserved. All other product names are trademarks or registered trademarks of their respective holders.

  • @adi

    Cool! Thanks :-)

  • WOOT! Thanks for the heads-up.

    ~runs off to get updates~

  • Sexy update! Thanks!

  • Cool.. I'll be interested to see if this helps with some of the figure woes we have seen lately

  • Thanks for the Superfly background rendering! This makes Poserpro much more productive.
    The library works much better now.
    This is a great update.

  • Ok, I found the first bug: There is a difference between the normal renderer and rendering in background, when using a the background with a HDR image as lightsource.
    In normal rendering is seems to do nothing anymore, when rendering in the background it works as before. This has to be fixed!

  • @bopperthijs said in Poser 11 SR5 update is available:

    Ok, I found the first bug: There is a difference between the normal renderer and rendering in background, when using a the background with a HDR image as lightsource.
    In normal rendering is seems to do nothing anymore, when rendering in the background is works as before. This has to be fixed!

    Please log all bugs with smith micro - you will need to create a support account -
    here's the link to the support portal: https://support.smithmicro.com/

  • @bopperthijs

    Using a sphere around the scene?

  • Service ticket sent! , Thank you for the link.

  • @Y-Phil

    That does work , but I was happy with the background node as light source, because it seemed to be more accurate than using a environment sphere, and scaling was possible. I can still use it in the background render so it isn't that much of a problem. But sometimes I want to use normal rendering.

  • I think I just found a bug as well.

    I stopped a render before it was finished and the blue outlines on the rendering tiles were left in the final image.

  • SWEET! I know they're listed above, but finding files AND folders in the same go, even if you select sub-cats AND being able to double click to open gives me a HUGE grin as it is a tremendous time saver for me.

    I'm using an external browser for the lib so I can open as many tabs as I want, each with their specific view, like a separate tab for V4 poses and one for M4 poses.

    This combi is close to brilliant for me.

    Thanks developers!

  • The changes to the material room nodes seem to have messed with the EZskin settings for eyes... now they glow... anybody else seeing that? I'm having to redo every saved character...

  • @piersyf

    Have you tried EZSkin's "Tricky Glass Cornea" plugin?
    I have just tried EZSkin in Superfly mode and I love the result:


  • It's not the cornea. I'm rendering an example now, will post the images soon.

  • OK, character set up using EZskin, including eyes. Eye settings at default, the only thing I change is the cornea, and that is only changing the metallic setting from 0.1 to 0. I find these eyes quite acceptable.
    0_1471143251945_clamshell 3-1.jpg

    After SR5, exactly the same character rendered using identical light set, they eyes glow...
    0_1471143310450_eyes 01.jpg

    To get them back close to what they looked like under SR4, I have to disconnect the Alt diffuse and Alt specular channels, then for the sclera set the main diffuse channel to 0.85, specular to 0.85 and size to 0.01, and for the iris just set main diffuse channel to 0.85 and I get this:
    0_1471143426630_eyes 02.jpg

    which, while not quite as good as I had before, doesn't make her look like an extra from Stargate SG1.

  • since I upgraded to SR5 one of the rendering threads lags way behind the others. it will get stuck on a random tile and take almost the entire render to finish that single tile.

  • Render times using CPU seem somewhat slower overall since SR5. GPU rendering seems better, though. Can't really quantify either statement though.

  • @piersyf I have found out what is going on sort of with one core lagging behind the others. It seems to only do this when rendering in a separate process. I had that checked before the update for my Firefly renders because if I canceled an intense render in firefly in the past it might crash the program with it not checked.

    If I uncheck separate process it works fine. Not sure if this is a screen re-draw update problem and is not really affecting the rendering core or there is a problem with rendering in a separate process for Superfly.