Cycles based plugin(s) for EZskin3.
I've been working on my own Cycles SSS skin shader for a couple of weeks now. Looking forward to seeing yours in action!
Y-Phil last edited by Y-Phil
Thank you so much!
It is freely available on my dropbox, if that's ok for you.
Here is the link
If you don't agree, I'll remove it.
That's ok for me! Thank you. I have a dropbox myself, but I completely forgot about that. I use it too little, I guess.
I've a lot of place on it, so that's not a problem.
Ok, Have fun with it.
PDF states that there is an updated version of EZSkin3 inside the zip. I cannot find this file. Do I need to go back to CGBytes and down load a new version from them?
Sorry that's a leftover from the former version.
As long as you have the latest version of EZskin3 , it will work.
@bopperthijs Thanks dude! I'll check out the goods after dinner!
OK, now I feel stupid. I don't do python scripting so I have no idea where these other two files go for EZSkin3 to use them. The two files are CycleMaterial.py and CycleSkin.py. The PDF states to put them in the EZSkin3 directory...I don't have a separate directory for EZSkin3, it's in the scripts menue folder. Additionaly, should the sun-tan maps have their own folder and in the textures folder if these scripts are going to call to them?
When you installed EZskin3, which I presume you did, you have made a map called EZskin3, probably in your documents-map. In that map called: EZskin3 you have a map called "Custom shaders". When you put the plug-ins in that map, EZskin can find them. The map suntanmasks don't need to be in a texture map, but somewhere, where you can find them. preferly also in the EZskin map. You have to set the suntanmask every time you apply the shader, because sadly enough, EZskin forgets where they are.
I hope this will help you.
My EZSKIN3 is located in: Poser 11/Runtime/Python/poserScripts. it is by itself and shows up in the poserScripts menue. There are no other folders that I know of. When you say "map" do you mean to say "folder?"
a screen shot would be handy
Yes, sorry I meant folder. I thought that was a dutch word, so I didn't used it.
This is where my files are stored:
It's called EZskin3-preview because I had a beta version of EZskin3, but I suppose it's now called EZskin3.
I hope this made it more clear. In the EZskin (not mine ) documentation is described how to install EZskin3 and where to put your files.
I hope this made it more clear.
Sorry it's in dutch : in means in english : c: > users > M.Broekhuijsen > Documents > ezskin3- preview
After some reading of the manual I found what I needed to do. Plug-in installed. Yes, I am ignorant! Thanks for the help.
Y-Phil last edited by Y-Phil
I am having an issue while using "EZSkin CycleMaterials" with Hameleon's Primavera dress:
Traceback (most recent call last):
File "E:\POSER\EZSkin 3\EZSkin3.py", line 5531, in Apply
File "F:\Poser\3D Lib\Render Tools\EZSkin\ezskin3\Custom shaders\CycleMaterials.py", line 94, in BuildShader
File "F:\Poser\3D Lib\Render Tools\EZSkin\ezskin3\Custom shaders\CycleMaterials.py", line 317, in CycleCloth
nc07=mat.AddNode('weave', name = 'ProceduralCloth', loc = (700,700), collapsed=False, preview=False, inputs = weavedict)
File "E:\POSER\EZSkin 3\EZSkin3.py", line 3868, in AddNode
ValueError: too many values to unpack
I have tried using one of the default poses, and without any node connected to the root one.
What can I do?
Note that from time to time, the issue happens with "EZ_CycleSkin" too. In that case, I apply the character's default skin (non-sss version) and most of the time it runs smnoothly without problems.
I think it's a bug, I'll try to fix it.
Thank you for reporting.
When you apply a firefly material to a figure, just keep it as simple as possible, if possible no SSS.
Just a color map , transparant map (if neccessary, lashes ) and bump or normal map.
If you have a complicated shader, then EZskin will have difficulties to find the appropiate maps.
The plug-in will apply a procedural bump when it can't find a bump or normal map, but a colormap is a must.
Before reporting it to you, I have even tried with no nodes attached at all but it still continues to encounter the same difficulty.
Tell me if I can help you.
The bug is in the procedural bump I think, I have to try it later. because poser is busy with rendering.
No worries, I'll wait. I have to explore a compound "Dieletric Node" ;-)
I've tried to reproduce your error ( I happened to have the same dress), but it worked okay for me.
Do you have the latest version of EZskin3? The older one will give the kind of error you mentioned.
But I did actually find some other problems with this dress, I have make some improvements.