A Superfly proof-of-concept playset! The Atlantis gate room has thousands (not an exaggeration) of mesh lights, making the playset self-illuminated. Make sure you give Superfly 7-15 mesh light samples in the render settings. If you do a scene with the "Ka-whoosh!", then give both volume samples and volume bounces about four.
This is a Superfly model; it is exploiting capabilities new to P11/Pro's Superfly render engine. You can load the props in an older version or in another studio, but the materials, lighting and other features won't work.
You will need all five zips.
copyright seachnasaigh 2016. Free for both personal and commercial renders; do not redistribute.
RogueDragon did the stained glass painting for both the gate window and the balcony window.
Shvrdavid taught me how to use dependent parameters to make all of the conference doors open in synch.
stargate event horizon "puddle" is seamlessly looped, if you want to do animations :D (Sorry about the rough quicky render)
Thank you! Thank you! Thank you! I've been looking forward to this for a long time, and I can't wait to play with it.
@Miss-B You are very welcome, MissB!
Oh, I forgot to post a demo of the conference room doors...
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Wow, this is great. Thanks for making it.
@seachnasaigh Thanks for the conference room doors demo. Nice how they open and close so smoothly and uniformly.
Wow! Simply amazing!
Thank you for the compliments, and you are welcome, guys and gals. :D
Zip 1 has the libraries improperly nested (runtime withing the runtime); I have uploaded an "SR1" part 1 zip. So, either move the libraries folder yourself, or download the new SR1 zip. Sorry for the error.
Thanks, just downloaded the SR1.