Masks in Poser ... Second skin?

  • Poser Ambassadors

    I originally wanted to do this on layers but found that the secondary layer corrupted the shader on the lower layer, is there a work around? Besides that contradicts my goal to have a "blank" area where the skin is to apply to any already existing character shader. If we can get this to work we will have a great reusable overlay for all characters ( specific to a model such as V4).

  • @Boni were you rendering in Superfly or Firefly? Can you post up your mat (all layers) that is having a problem? Can you post a picture of what you are calling corruption?

  • Poser Ambassadors

    I will try to get those screen shots tomorrow morning or Monday, I have limited access to my work computer on the weekend. Weekends are family time.

  • Poser Ambassadors

    By the way, this is being rendered in superfly. But it would be cool to make it backward compatible. But that would be two separate configurations.

  • Poser Ambassadors

    Here is the set up:

    1. Paris character full morphs and shaders on base layer.
    2. BASIC trans Second skin applied to "layer_1".
    3. I need to avoid the situation in the quote WITHOUT adding a matterial to the skin area as that will counter act the purpose of this module entirely. I need to find a work around.

    @ghostship said in Masks in Poser ... Second skin?:

    @lululee You have to have the same material applied to the limbs as is on the torso. IOW if you have a mat on the torso with the base layer being skin and a second layer being a bikini or tattoo or anything else you will have to have the same setup for the limbs or you will have those lines where the mat zones meet. Alternatively you might see if you have something set different on the base layers.

    But I did make the layer not interfere the settings on the shaders, other than the "lines".


    The extra map nodes are there for "experimentation". and YES, i know the cycles nodes are not attached to the root node. It did NOT work when it was. Just showed black or white beyond the mask.

  • Poser Ambassadors

    Next steps:

    1. eliminate the lines without adding map to layer
    2. build a node to add shader-textures for satin, leather, velvet etc. to "add" to the second skin (plus the bump/displacement) without interfering with the base layer.
    3. Pack it up in a compound shader add on for distribution.

  • @Boni

    try this: for the limbs, face, lips (yes the lips too or you will have those awful lines around the lips) possibly the nails too, you will have to create a second layer that is transparent. That should get rid of the lines at the mat zones.

  • @ghostship Don't for get the head is part of the Torso (V4) so just copy the entire mat on the torso and paste it onto the head zone.

  • Poser Ambassadors

    Perfect!! Now, tomorrow I will work on mixed closures/bleneders to add tactile shaders to the mix!! Thanks so much!!! I'll also send up a render as well.

  • Poser Ambassadors


    Had to do the face and other external textures as well. So ... it's all good!!

  • Poser Ambassadors

    Ok, next challenge:

    1. How to make a shader with JUST the second layer.
    2. How to add textures to the mask (and displacemants)
    3. How to pack into into a compound shader for distribution

    Possible solutions:

    1. make a compound node may be the solution to this one, but still, how to save it.
    2. blenders and/or mixed closures which I need to experiment with.
    3. I think I will need to make compounds in compounds ... (i.e. texture comps., trans-mapped comps. inside a master).


  • Poser Ambassadors

    Not sure if this'll help but here's a Firefly shader I made last year for a set that uses multiple maps daisy-chained with multiple masks to make a layered material in PP2014. This is just colour -


    The full material in this case uses colour + specular + normal maps. Looks complex but it's really quite simple.


    Plus, you can save a compound node as a single node that can be added to an existing material. End user will have to connect it up, but you can make that easier by naming the outputs.

    BTW, possibly daft question - when you're using Cyclesnodes, are you plugging them to the Cycles root? I ask as I don't see it in your screenshot earlier :)

  • Poser Ambassadors

    I'm getting milky washed out areas in the skin areas when I use any cycles root nodes on the "layer_1", that is why I've been using PoserSurface root on all set-ups so far. Using those with a suplimental invisible/transparent Layer_1 for adjacent zones (see screenshot) to avoid the "lines" showing up. Keep in mind as much as I've used Poser since version 3, I don't have a developer's level understanding and am still learning as I go. I do however try to be as detailed in my descriptions as I can be. Having worked in tech support for HP I know the value of step-by-step details. (that was almost 20 years ago and technology is leaped and bounded away from me since then).


  • Poser Ambassadors

    @caisson Sheesh, forgot to mention ... this set-up is a great learning tool! thank you. I will work on this so I can adapt it and hopfully use it to create mat files for redistribution. Thank you so much.

  • Poser Ambassadors

    No worries ;) AFAIK layers don't seem to offer any particular advantage (yet) over the blender + mask approach (though I could be wrong of course!) ...

  • Poser Ambassadors

    Hea, thought of this in the middle of the night. What if I made a "null" root node in the base layer? one that does nothing. Then adjust all my "layer_1" and Pack it up as an "Add" shader ... that should do it, right? I'll try this later.

  • @Boni What I did here was run Bopperthijis EZSkin3 plug-in on V4, then I added a second layer to the Torso, Hip and Nipples and pasted my shader into that second layer. The mask is one of Bopper's suntan masks that I modified in Photoshop (unsharp mask filter)I did not have a problem with seams showing between the torso and arm zones etc. probably because I'm using all Cycles shaders.

    0_1475082543205_layer 2.jpg


  • Poser Ambassadors

    Wow, that is fantastic!! Now that is what I'm looking for ... my middle of the night idea did NOT work since mc6 files ONLY replace and do NOT add too (no double checks to tick) I am really jazzed about this. So ... I can build mixed closures to this? To texturize and map?

  • @Boni that is my shader in it's compound node.

  • Poser Ambassadors

    Oh, my gosh ... I've had it in front of me this whole time!! Sheesh. Thank you Ghostship, I will play a bit more with this. Sometimes you just have to see things from a different angle.