What would YOU change about the Poser UI???



  • @vilters Tony, again, I can get a larger screen, particularly if I hide al the panes. But you and I have been doing this for quite sometime and we know where everything is. But what about the new comer who doesn't know where the document display is, or can't figure out how to create new lights? Or even the more experience user who still complains about Poser's lights?



  • @trekkiegrrrl

    It would be nice if the legacy vendors would join the 21st century and make .mc6 files (the standard since Poser 6, and put them in the Materials folder, but that would mean leaving the Poser 4 workflow behind, which I don't see happening.

    The good news is that Netherworks has a little product called Batch Material Converter, that will not only convert all of those pesky .pz2 material files to .mc6 miles, it will even move them to the Materials folder. I converted a 40Gb folder in less than 45 seconds.

    A LOT of the non-legacy vendors are adding a Morphs folder to put .pmd & .pz2 files that the end user should never touch. It would be nice if we could move all of the !DAZ and other vendor nonsense to that folder, but everything in those arehard-coded to location.



  • To be fair, it's not Poser's fault that vendors ect lump MAT poses ect in with the poses.

    Here's another wild wishing from my stupor-ed fog, how about changing the favorites area so that it is saved PER FILE, and is reloaded with the "open" command. Let me put what I want in, folders too, not just files. It's more manual than the automatic it should be, but this would fulfill all my dreams. Imagine, not having to search for buried library entries when opening a file... :-)



  • @ssgbryan

    That is how I have mine setup - libraries on one screen and viewport on it's own screen, if you click on the little arrows in the top right hand corner of each pallete, you will find you can undock them and move them around to suit yourself.

    Otherwise for me - I would change nothing, the current UI has worked for me since Poser 3, so I'm too old to change now.



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  • @tastiger said in What would YOU change about the Poser UI???:

    @ssgbryan

    That is how I have mine setup - libraries on one screen and viewport on it's own screen, if you click on the little arrows in the top right hand corner of each pallete, you will find you can undock them and move them around to suit yourself.

    Otherwise for me - I would change nothing, the current UI has worked for me since Poser 3, so I'm too old to change now.

    Apparently not, or you wouldn't have moved things around to suit yourself.



  • @eclark1849

    I was referring to the controls, not their actual layout....



  • @tastiger said in What would YOU change about the Poser UI???:

    @eclark1849

    I was referring to the controls, not their actual layout....

    Fair enough. But to be clear, I believe the layout of the controls confuses new users primarily by making the work space look cluttered. I'm not advocating a radical design overhaul however.



  • Of course if they do a redesign of the UI then they also need to deep 6 all the videos on the web talking about Poser since to a newbie they will make no sense since it will look totally different. Add an extra item or tab and you will have complaints about not being to use the materials on the web to learn how to use the newest version.



  • @vilters said in What would YOU change about the Poser UI???:

    @trekkiegrrrl

    Hallo my dear, add a folder is possible in the current version of the library. => See screengrab.
    0_1534264174447_add a folder.png

    Hoover the mouse over the icon, and the "Add a Folder" pop up comes up. Click to create.

    I think @trekkiegrrrl was meaning a new category rather than folder so being able to add to the "Figure", "Pose", "Material" tabs at the top of the library



  • @richard60 Based on thatpoint then, you're saying Poser has to stay exactly the way it is forever. Or, and this is a radical thought, they could simply do new tutorials or webinars. Look, there have been new features added and a few things moved around since Poser 9 and 10 for that matter.They did new tutorials.



  • @amethystpendant said in What would YOU change about the Poser UI???:

    @vilters said in What would YOU change about the Poser UI???:

    @trekkiegrrrl

    Hallo my dear, add a folder is possible in the current version of the library. => See screengrab.
    0_1534264174447_add a folder.png

    Hoover the mouse over the icon, and the "Add a Folder" pop up comes up. Click to create.

    I think @trekkiegrrrl was meaning a new category rather than folder so being able to add to the "Figure", "Pose", "Material" tabs at the top of the library

    Yes, exactly. A new category. Folders are nothing new :)

    Bad ophrasing on my part, sorry for the confusion :)



  • One paramount problem with Poser is that there are three facets to modeling, content creation, rendition and posing. Poser does a decent job at the first, a middling job at the second and fails completely at the third. Now, you may wonder, how could a program called "Poser" do so poorly at posing? It is a mystery to me, I have to admit. Even simple things are ignored, such as an agile naming system for new people so that each component need not have a unique name. We then have a pose architecture that is unable to deal with mammalian life and the bone structure that this imposes, so that any change in the scale of the mammal makes saved poses unusable. There are some restrictions after all, for example arms are rarely join the body at the hip. There is even the default that eyes can point independently, which is amusing but hardly helpful. No, a simple reordering of interface windows cannot disguise the real problem.

    Focus on posing, or change the name!



  • @tburzio So everyone but Poser gets it right?



  • @eclark1849 No, but then again, the other programs aren't called Poser and get posing wrong... :-)


  • Poser Ambassadors

    @eclark1849

    Every improvement is a change but not all changes are improvements.
    We have a good and very flexible and customisable UI and there are more important things to clean-up / repair /improve first.

    Hey, most questions can be answered by the almighty; "Read the Manual".
    With a new UI, we will have to increase that anser tenfold. LOL.
    Where did this go? Where did that go?
    => Tja => Read the 1.000+ page manual again. LOL.



  • @vilters Just proves you don't read what I say, Tony. I'm not asking for a complete UI redesign. Just talking about moving some elements around. From the desktop to a tab. Seriously, how long would something like that take? The better part of a day? Or the next visit to the toilet? You're just reaching for a reason to not change anything, even if by doing so it makes the users like the program more, or makes the program more user friendly, just because you like it the way it is now. And it's not as if the Poser team's not already considering some changes along those lines. Remember earlier this year when K. Hellgood asked if there was something we should get rid of in Poser?



  • To me, the best thing that could be done with the UI is make everything in it accessible thru python.
    And a pane for custom UI's

    Then anything in it could be customized to ones liking



  • @trekkiegrrrl & @vilters the thing I'm aware of not being able to do with the current UI is to delete or rename folders one has created, without having to switch to the OS and then reload Poser's library. I'm also desperate for a Python API feature to force the library to reload it's icons, whether for a specific folder or entirely (like the refresh button), since I have scripts which save Animation Set filtered poses, but can't refresh the library to display those new items.

    Perhaps another new organisational tool which would be useful for the library is to have Poser create the usual suite of sub-folders in a new Runtime. I'd really like some way of tagging all related items in different runtime folders for a particular installed product. That way, once could search for that tag, (whether it be an XML tag or implemented some other way) and then drag all of the related items to another Runtime.