Looking for Teen Boy for Poser



  • The Millennium Teens uses the Generation 3 textures IIRC (There's a Kids 4, but for whatever reason, I never got those) Luke and Laura uses V3 textures if I'm not mistaken. There are still some of those around for free.

    And now I must check out Lyrra's morph thingie ... O.o Never heard of that.



  • You can also use ColorCurvature's Python script to create your own teen using any 2 models. While it was made for Michael4 and Kids4, as long as you change the name of the figures on the parameters panel, it will work on any 2 figures.

    Here, I used the script on DuskSE and Baby Luna (morph dialed to 0.350). You get a morph that allows you to dial in any age between the 2 figures as well as maintaining clothing, characters, hair, etc. You only have to copy the morph to clothing for a good fit.

    0_1534508891514_MakeYourOwnTeen.jpg



  • Here, I dialed the Color Curvature morph to 0.5
    0_1534509100157_MakeYourOwnTeen2.jpg



  • @RobZhena said in Looking for Teen Boy for Poser:

    Lyrra..’s M4 Child Dial is scalable to all ages.

    I tried it and it's good for now. Thx!



  • @Glitterati3D Too bad it's not available :(



  • @kalypso I have found Hannes/ColorCurvature to always be responsive to private emails/sales.

    You can contact him at Renderosity via Private Message or grab his email address directly from his site here: http://cgscripts.colorcurvature.com/

    And one more, playing around. Added Dusk's Chubby Body to the child and Seliah's Naatani character to both.

    0_1534516225463_MakeYourOwnTeen3.jpg



  • @Glitterati3D Thanks! I've done this before with Blackhearted for an older, discontinued product but I noticed colorcurvature doesn't even have a store any longer at Renderosity so I was afraid he had completely dropped out of the scene. Hope we can work something out :)



  • @kalypso You're welcome!

    Just remember, if you get the script, change your adult male figure to Michael4 and the child figure to The Kids 4 on the properties tab and it will work with any figures. Once the script is run, you can change the names to anything you'd like.



  • I had the same problem lately. I use the Michael 4 Child Dial by Lyrra and the body-texture of YU for M4 by fu-minn. I also use the M4 Morphs++ and set e.g Full Body Thin to 0.5 and Young to 1. I am totally satisfied with the results :)

    https://www.renderosity.com/mod/bcs/?ViewProduct=115134
    https://www.renderosity.com/mod/bcs/?ViewProduct=88472

    0_1534544004780_TheBoys.jpg


  • Poser Ambassadors

    You can always use Ben, the boy that comes with Poser.

    Here in default casual loading.
    0_1534609264764_Ben.png
    As stated above, default, I did not do anything with him. "As is".


  • Poser Ambassadors

    @vilters Maybe time to make some normal clothes for your girl. She looks like she´s right out of Herbertstraße.


  • Poser Ambassadors

    @Ghostman
    Too soon.
    There are still too many changes in the obj file / rigging combination.
    This is just an easy test-outfit. All procedurals, no textures.

    Tja, you have to show "something" if you build obj/rigging without JCM.

    Unfortunately, and to my deepest regret there will be ONE JCM/dependency/breast for breast lift with arm up-down movement, but NONE in the rigging/bending.

    PS, this week was spend on the hair and hair-morphs and transmap.
    (Hair is most flexible being pure procedural on only a transmap) You'v all seen black, brown, variable and blond by now. Don't forget the traffic light. LOL.

    The figure is a tech demonstrator after all.

    The clothing has 3 vertex groups and seven bones.
    Chest, abdomen, and hip vertex groups, plus both collar bones (because the collars move automatically with the arms) and both thigh bones (no vertex groups).
    The hair belongs to the head vertex group, and moves with head and neck bones because the neck moves with the head. => that's all in the rig.

    No neck or collar movement requirements.
    They move automatically with head and arms just like in real life. => Dependencies and in the rig. => The lot transfers automatically in the fitting room. Testing of this part is also completed.

    Proper Clothing will be build when obj/rig is final. (And I can stop making hair morphs, Just having too much fun making hair morphs. LOL.)


  • Poser Ambassadors

    SuperFly Ben after converting to RMZ (Reduced Material Zones) => Body, lashes and Cornea => Existing textures merged vertically => And out the door at 6 pixel samples. LOL.
    0_1534671956479_Ben-SuperFly.png


  • Poser Ambassadors

    @Glitterati3D The scaling scripts are cool and useful but the main issue I always see with them is that they don't incorporate child proportions. Kids have significantly different proportions than adults. The average adult is 7.5 head lengths tall, while a toddler is only about 4 heads tall and a teen would be around 5 to 6 heads. Is there a way to adjust for proportions in the scripts? I have one of them, can't remember which one right now, or which version of Poser I installed it to.



  • @AmbientShade Well, when you're done, all the original figure morphs work fine, so with Dusk, you can certainly do whatever adjustments you prefer. And the mixer morph created has the ability to dial in height.

    However, I find the child proportions like in K4 to be over emphasized in 3D. The head is just waaaay too big in K4 which makes the 3D renders all look off.


  • Poser Ambassadors

    @Ghostman LOL


  • Poser Ambassadors

    @vilters How do you move your neck without to move your head? And the collar, I can put up and down my collar without that my head moves. What are you? Alien?


  • Poser Ambassadors

    Hi Ladonna.

    Lift your arm without thinking about it. What happens?
    => Your collar lifts too. => And your arm/collar twists.

    Turn your head without thinking about it. What happens?
    => Your neck turned too. And the same happens in side/side and bend.

    Arms Up-Down, or head movements are not stand alone movements. The collars and neck always move with them. That's the kind of dependencies in the figure.

    But no worries, no JCM's. LOL.


  • Poser Ambassadors

    @vilters We talk about this
    No neck or collar movement requirements.
    Your collar moves and you head can not move without neck


  • Poser Ambassadors

    Their movement is activated automatically when moving head and shoulders.

    Example : Shoulders go up-down? Collars also go UP-Down and the arm twists. Just like in real life.
    The end user does not have the "need" to add a collar movement because that is added automatically by the dependencies.