Post your Evolution Renders



  • @y-phil
    Wwould need a different set of breast morphs in the mannequin in fact.
    Think of using the cloth room to create that morph.



  • @fverbaas No, one can easily remove boob socks using the morph brush. It takes a bit of work, but only time and patience are required to get it right.



  • @fverbaas & @Glitterati3D maybe that's something it would be worth asking for as an addition to the morphing tool, a way to pin vertices and then apply tension to the vertices between. I guess like flattening, but only on a single, definable axis, so in the boob socks instance, you want to maintain the curve around the breast circumference, but tension/flatten between the nipple or breast tangent and the rib cage, or bottom of the garment.



  • @fverbaas said in Post your Evolution Renders:

    @y-phil
    Wwould need a different set of breast morphs in the mannequin in fact.
    Think of using the cloth room to create that morph.

    Using the cloth room? you mean: transform the jacket into a simple OBJ object, re-import it and use it dynamically?



  • @anomalaus Poser already has that - it's called the cloth room. But, even in conforming clothing, it took less than 2 minutes to go from the default boob sock fit on the large breast morph on the right to the proper fit on the left.
    0_1538491429816_BoobSocksFit.jpg



  • @glitterati3d said in Post your Evolution Renders:

    @anomalaus Poser already has that - it's called the cloth room. But, even in conforming clothing, it took less than 2 minutes to go from the default boob sock fit on the large breast morph on the right to the proper fit on the left.

    Did you crossed "left" with "right"? I mean: on the right of the pic, it looks correct.
    If that's the cas, would you mind to give me an hint on how to do it?
    I mean: I know how to compute a dynamic cloth, but I can't guess how to do a better underboob area, especially with a conforming cloth



  • @y-phil I guess I did. Not paying much attention, really.

    Sure, I can explain. Once you have transferred the morph to the clothing, go into the morph brush with the clothing selected, choose the breast morph from the drop down list.

    Then, to alter the morph, I start with the loosen fit morph brush at the crease and under the breast. Of course you need to designate the Goal - Evolution and I change Attraction Points to no more than 4. Be sure you turn down the morph brush - I use brush radius no more than 0.0150, and magnitude 0.1000. For the crease, work in a semi circle with the brush, for under the breast work up and down with the loosen fit. Then switch to the smooth brush and start smoothing the cloth, working up and down from the nipple, etc. We're trying to stretch the cloth away from the breast which is how it would fall naturally.

    The smooth brush may cause some poke through on the breast as you go, but you can use the loosen brush to repair it. Just loosen, then smooth, repeat.



  • @glitterati3d

    Wow: Awesome.
    Thank you so much



  • @y-phil You're welcome. Good luck and be sure to post your results.



  • @y-phil One more thing........if you re-save your CR2 after you've made the changes, they will be permanent. This is referred to as modifying a morph "in place" and can be used on any morph to permanently resolve pokethrough.

    Another example, larger breast morph than before.
    0_1538493885064_BoobSocksFit2.jpg



  • One of my meanderings a few months ago with Evolution was to make a sort of mannequin that has morphs more like clothing.
    A pointer to the 'WIP' result is below.
    https://www.dropbox.com/s/l0nivumg5m1br2x/BreastCorrector.zip?dl=0
    It is a morph donor in 'copymorphs', so you will need PoserPro 11. The .zip contains the geometry, figure file, etc., no runtime structure. I trust Poser Pro users will know how to load this in their Runtime.
    Note: Copying the morphs will over-write the existing breast morphs with the same name.
    This comes raw as it is in my Runtime. Let me know if you have any problem with it.
    0_1538497009850_Knipsel.JPG



  • p.s.:
    planning to add a few more mannequins with the classic dress shapes.



  • @glitterati3d well, yes, of course, but does the cloth room support fabric types with different stiffness and springiness in different directions? Does the cloth room let you turn off gravity, or apply it in a different direction without rotating all of the models?

    I'm also confused as to why you mention the cloth room as having the features I'd prefer in the morph brush, yet demonstrate to @Y-Phil with the morph brush? Neither the cloth room nor the morph brush currently have features which would let you gather, or cluster vertices together (that is, in the general plane of the clothing) as opposed to what smoothing does (equally spacing vertices), rather than against an underlying figure (tighten fit moves towards the figure, while loosen fit moves vertices away).



  • @anomalaus This is a discussion for somewhere else as I have no intention of taking this thread OT.



  • @glitterati3d said in Post your Evolution Renders:

    @y-phil One more thing........if you re-save your CR2 after you've made the changes, they will be permanent. This is referred to as modifying a morph "in place" and can be used on any morph to permanently resolve pokethrough.

    First, @Glitterati3D , I would like to thank you for the help you gave me.
    I'm convinced that it will help me one day, for another situation.

    But I'm not frankly convinced that Vic4 clothes can support 100% accurately the conversion.
    Below, you can see a Vic4 character with the clothes I've converted.
    The Jeans remains perfect on an Evo girl, but not the Jacket: Vic4's abdomen is taller than Evo's one.
    Which makes a weird effect below the breasts, whereas the Jacket remains more natural on Vic.
    0_1538519000259_Sasha-Angelica3.png



  • @y-phil I find that true with most conversions - they just don't convert as well as we would like - even using Wardrobe Wizard and Crossdresser. However, for your information you can still use the morph brush in the same way to resolve the boob socks. Just create a new morph instead of modifying a morph in place. Instead of looking for the morph in the list, click on New and name the morph, then follow the instructions.



  • @glitterati3d said in Post your Evolution Renders:

    @y-phil I find that true with most conversions - they just don't convert as well as we would like - even using Wardrobe Wizard and Crossdresser. However, for your information you can still use the morph brush in the same way to resolve the boob socks. Just create a new morph instead of modifying a morph in place. Instead of looking for the morph in the list, click on New and name the morph, then follow the instructions.

    Thanks
    In fact, yesterday night, while trying to follow your advice, I was wandering if the abdomen part was not a little too constraint...
    I will retry soon


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  • Couldn't help but notice the ...telephone. Looks way oversized.