Freebie: A Few Books By The Cheapskate...



  • @anomalaus said in Freebie: A Few Books By The Cheapskate...:

    @3dcheapskate yes, indeed. Opening a hardcover book displaces the spine from the binding and may increase its curvature.

    True, but books that actually open are a different part of this project. It's strictly closed books for these row/stack props of 64, 32, etc books (both with morphs and without - I'm trying to incorporate all of Karina's suggestions from 4 months ago into it).
    The reason I made the observation about a spine curvature morph was simply that with the increased default spine width the curve is hardly noticeable



  • Whoops ! I actually came back here to post this Blender screenshot of the modified UV mapping:
    0_1546599040987_uv.jpg
    The covers are mapped to that small rectangle at the far right as if you were looking at the front of the book, so top at the top, spine at the left



  • Final (?) UV mod - I've decided to make the cover swatch separate from the spine. The main reason is that I want to be able to put something right at the bottom of the spine without affecting the covers.
    Front/back covers both still mapped to the swatch top at top, spine at left (mainly because this makes it easy to do a two colour half-bound look)
    0_1546687634738_FinalUVmod.jpg



  • Playing with the single hardback with a curved spine (blend file 07, Minimalist HardBack Curved, single book)...
    0_1546690968104_MHBCx1.jpg
    ...book 20, column 1 - The Malignant Mullet...
    0_1546691011598_BookColumn.jpg



  • Also did a quick test of using different U/V_Offset values for the odd and even books, as was suggested a long long time ago in a galaxy far far away...
    0_1546693425947_mixItUp.jpg

    Hmmm ? I notice that Ziggy's pstchedelic spine appears twice in each row in the bottom left one, so I did something wrong...



  • @3dcheapskate said in Freebie: A Few Books By The Cheapskate...:

    ...Hmmm ? I notice that Ziggy's pstchedelic spine appears twice in each row in the bottom left one, so I did something wrong...

    That was obvious - I used 0 for both columns.

    Another thought - does anybody think there's any point in doing a hardback mesh with that gutter-thingy* down the spine end of the cover ?
    With simple loop-cuts it more than doubles the vertex/face count of the curved hardback (88v/86f compared to 40v/38f), but it does look nice. However, we have to remember that the book meshes I'm currently doing are for books forming part of a row or stack, so you'd only see this gutter-thingy* if you're can see the top/bottom of the book or if it's sticking out beyond adjacent books.
    I'm happy enough to do the minimalist hardbacks as they are, and also with the gutters (so that's effectively 5 base book meshes).
    0_1546776938224_IsItWorthIt.jpg

    *technical term



  • @3dcheapskate said in Freebie: A Few Books By The Cheapskate...:

    ...it more than doubles the vertex/face count ...[to]... 88v/86f ...

    (I've just looked at the vertex/face counts of a few of the other book models I downloaded in the past... and laughed myself silly ! It seems that I'd forgotten why I started this project in this first place)



  • @3dcheapskate Definitely think it is worth the extra verts / faces



  • @amethystpendant said in Freebie: A Few Books By The Cheapskate...:

    @3dcheapskate Definitely think it is worth the extra verts / faces

    Me too now, especially after my own amusement at my 'high-poly' concerns.
    I think I'll add two gutter-thingy* morphs (tentatively named 'width' and 'indent depth') so users can make the gutters more obvious - I'd like to post a PP2 (or a set of OBJ files) here so that people can try it out and give it the thumbs up/down before I start doing the 2/4/8/16/32/64 book versions - maybe on the DAZ thread...

    *If anybody knows the real echnical term please do enlighten me !



  • @3dcheapskate said in Freebie: A Few Books By The Cheapskate...:

    *If anybody knows the real echnical term please do enlighten me !

    Have a look at Anatomy of a book :)



  • @amethystpendant said in Freebie: A Few Books By The Cheapskate...:

    @3dcheapskate said in Freebie: A Few Books By The Cheapskate...:

    *If anybody knows the real echnical term please do enlighten me !

    Have a look at Anatomy of a book :)

    Marvellous !

    I've uploaded the PP2 for the curved harback with the gutter-thingy (sorry, 'joint') if anybody wants to play and suggest improvements - see this 'Poser Prop '07HBC+Gx1.pp' (For Test Purposes)' post on the associated thread on the DAZ freebie forum



  • @amethystpendant I absolutely love the terminology from that link - I'll have to rename those morphs as 'French Groove Depth' and 'French Groove Width'... ;o)
    But I'm now wondering whether the extent to which my front-board and back-board extend beyond the bookblock (I think that's the square) is too small - so maybe a 'Square Depth/Width' morph?



  • P6 renders:
    0_1546869210879_Render 2.jpg
    0_1546869222696_Render 1.jpg



  • @3dcheapskate That looks amazing!



  • @amethystpendant :o)
    I'm going to try adding a spine width morph next



  • I've added spine width morphs to the first, second, and fourth groups of eight books for the render below (I didn't do the third yet because I'm lazy. And see below the render for the reason I'm using 8-book blocks)
    0_1546872826992_Render 1.jpg

    The main thing with the spine-width morph is that I don't want it to alter the length of the bookrow.
    But also, once I've got all the MT OBJs done for this 64-book prop I plan to avoid unnecessary work by creating the shorter 32/16/8-book props from the base 64-book OBJ (and the MT OBJs) by simply deleting the rightmost 32/48/56 books respectively from the base OBJ and MT OBJs*
    And I don't want the spine-width morphs for the 8/16/32-book props to alter the lengths of those shorter bookrows either. So I don't want the boundaries of each of the first four blocks of eight books to move with this morph.

    (I'm not worried about the 4/2-book props - it's not much work to create new MTs for them from scratch. Doing that for an 8-book prop is a bit too much extra work I think)

    *I tested this before and it worked, no messing up of vertex order! I'd better double-check



  • So here's what the current ridiculously high-poly ( ;o) ) 5632vertex/5504 face 64-book (hardback-with-curved-spine-and-joint variety) prop looks like with just three morphs (866KB uncompressed PP2 file) - 'Odds-Random-Size', 'Evens-Random-Size', and 'Random-Spine-Width'. The top four rows demonstrate the unmorphed prop (third row) and the three individual morphs at 1.0. The bottom two rows demonstrate the three morphs all set to 1.0 and the three morphs all set to -1.0.
    0_1546952661011_Render 1.jpg



  • You can't see the joint (that's the proper technical term for the 'gutter-thingy') in that last render, and as I was doing a render from a different viewpoint I remembered the 'Joint-Width' and 'Joint-Depth' morphs, so I added them - PP2 size is now 956KB. The front row has these two morphs twiddled randomly (and not very well - the morphs look better than that with sensible values)
    0_1546954829234_JointMorphs956KB.jpg
    Who thinks it's worth having them in the prop ?

    By the way, I was going to add the 'More-Curved' morph... but I'd overlooked the fact that if you also use the 'Random-Spine-Width' morph then you'll want a larger 'More-Curved' value for the wider spines, and a smaller (probably negative) 'More-Curved' value for the slimmer spines. So maybe the 'Random-Spine-Width' morph should also modify the spine curve ? What do you folks think ?

    And I noticed that this mesh doesn't have the headband and tailband...



  • Creating cut-down versions as I planned works fine - here's the 32-book version with one morph, just as a test:
    0_1546957362739_07HBC+Gx32.jpg

    On another tack - if I load the 866KB/906KB morphing 64-book prop, dial in the three basic morphs, export that as an OBJ, reimport, and save as a PP2 the file size reduces to 609KB, so that's a 25% reduction. So a couple of pre-morphed props (as Karina suggested) at each size might be useful.



  • When I said "...a couple of pre-morphed props..." I meant a bit more than that. Dialing in a few morphs in Poser and exporting the OBJ is a nice starting point. Then play with that OBJ in Blender moving books around to make it look more like a real section of a row of books...
    Here's my first play:
    0_1547023165070_Render 1.jpg
    0_1547023177664_Render 2.jpg