New UI for Poser 12?



  • I think some UI "upgrades" are in order. As it is, I don't use half the panels that are normally present on the screen..

    BUT, I also have to remember why Poser exists... It was originally intended for exactly as it is named - Professional artists needed a user-friendly application that allowed them to work with various lighting effects on desired human figure poses. If one is a professional visual artist, one has certainly delved into the realm of hunting for pose-packs and human pose photography. Poser was invented to help partially solve that problem so that artists didn't have to rely on clunky wooden pose-models sitting on a table with a goose-neck lamp... :)

    But, Poser has evolved since then. To be honest, I haven't really seen any visual artists using it to provide them with sample material for their sketch/portrait/figure art in any medium other than 3D artists rendering vicky naked in the temple with a sword..

    IMO, as long as the runtime structure is kept and is backwards compatible, SM can do whatever they wish with the program's UI as long as older content is compatible. (Which it should be, even if they have to allow legacy windows, like for Python, installed companion apps, etc.

    Opening up the UI for modding development might be a good idea... There have been "mods" for Poser that changed things like the color-scheme and things like that. Perhaps something like XML or whatever could help, with a "default" UI override for users if they load up a modded UI that was crappy.

    OR, maybe even a way for UI mods to be "installed" and added/removed as desired, accessible through the File or Options menu?

    Personally, I don't have a need for that. I can see how some users might. I do make use of what custom UI options are available at the moment, though, with removed windows, a more customized workspace, resizing, etc.. For myself, that sort of thing is fine. For others, they may want an entirely different experience. But, I've been using Poser for a long time and am familiar with it, so I've got some bias in favor of it.

    PS:: Whenever something is changed, people get angry... It doesn't matter what it is as that only effects how many people get angry. With Poser users.... people lose their friggin minds. :)



  • I like your idea for allowing user mods. I'd kill for tabbed pallets.
    Regarding changes; If you're a Blender user than you probably remember the great 2.5 debacle. The UI underwent a huge change and the developers pretty much had to hold a lot of established users at gunpoint. In the end they rammed it through and the userbase exploded. It went from a niche market to seeing half a million downloads a month.



  • @pleasejustwork said in New UI for Poser 12?:

    I like your idea for allowing user mods. I'd kill for tabbed pallets.
    Regarding changes; If you're a Blender user than you probably remember the great 2.5 debacle. The UI underwent a huge change and the developers pretty much had to hold a lot of established users at gunpoint. In the end they rammed it through and the userbase exploded. It went from a niche market to seeing half a million downloads a month.

    I once gouged out my eyeballs and then hired a group of trained owls to eat my own intestines while I sipped on a nice chianti... rather than use Blender with its old UI. True story. Srsly... :)

    (No fava beans were harmed.)



  • @morkonan said in New UI for Poser 12?:

    @pleasejustwork said in New UI for Poser 12?:

    I like your idea for allowing user mods. I'd kill for tabbed pallets.
    Regarding changes; If you're a Blender user than you probably remember the great 2.5 debacle. The UI underwent a huge change and the developers pretty much had to hold a lot of established users at gunpoint. In the end they rammed it through and the userbase exploded. It went from a niche market to seeing half a million downloads a month.

    I once gouged out my eyeballs and then hired a group of trained owls to eat my own intestines while I sipped on a nice chianti... rather than use Blender with its old UI. True story. Srsly... :)

    (No fava beans were harmed.)

    "Thp-thp-thp-thp-thp."



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  • I can think of several UI changes I would like in Poser. I've never been a big fan of the Kai Krause interface. Didn't like it when Poser took it from Bryce, still don't like it now. Didn't like it in Bryce either, for that matter. Especially that light thing. I have no idea where my light is on that thing. Eight versions since Poser 4 of wondering where the hell my light is located. I first bought Poser because I thought I could use it to block my plays and screenplays. I've used it for everything but because I can never see where my lights and cameras should go.

    Visible cameras and lights so I can block a play, and light a subject, please! And a slider on cameras, so I can more precisely control the rate I zoom or focus.

    EDIT: Oh, and the ability to record a move like a dolly shot, or rack to focus shot.



  • @eclark1849 one thing I like about DS is use of sliders instead of dials. I guess in some circumstances a dial makes more sense if it needs infinite turning but the sliders look and "feel" nicer.



  • @ghostship I also know a room I'd like to suggest for Poser... an "edit room". Where you can edit together and rearrange short segments of animation to make a longer scene. Of course, that would also mean giving Poser the ability to "record" short clips so you can edit them together.



  • @ghostship said in New UI for Poser 12?:

    @eclark1849 one thing I like about DS is use of sliders instead of dials. I guess in some circumstances a dial makes more sense if it needs infinite turning but the sliders look and "feel" nicer.

    One thing that I love in photoshop and that I would like in poser: click on a value and use the mouse's wheel to change the value.

    @eclark1849 I'm afraid that a slider would require a wider parameters window



  • @Y-Phil Doesn't have to be that wide. Depends on the increments. Poser's original UI used sliders.



  • I find Cameras very difficult to see in a scene, even when you flag them as "visible". I still occasionally set a render to process over the network, and find it completely black the next day. Trying to find the camera to see which wall it is located behind seems very difficult to me. I will switch to another camera, flag the target camera as visible, and then turn the active camera to find it. Trying to find it is like finding a needle in a hay stack.



  • @mr_phoenyxx It is frustrating. Making a camera visible only for it to become invisible when I go back to another view.



  • My hierarchy window is always opened (poser is dispersed on 2 screens), so that clicking on the eye to the left of a camera immediately displays it.
    Furthermore, once the cam is selected, I display it in "Cartoon" mode (menu Display > Object Style > Cartoon)



  • @Y-Phil but does it stay displayed? I can't check right now.



  • I'll bet we could get Joseph from Netherworks to make some of the suggested improvements. His recent replacement for the hierarchy pallet is just brilliant.
    How about it Joe?....the goofy lighting widget/thing-a-ma-bob needs to be replaced NOW.



  • @ghostship said in New UI for Poser 12?:

    @Y-Phil but does it stay displayed? I can't check right now.

    Unfortunately no: the cams has that special feature that makes them disappear each time we change the active cam.
    Another reason why my hierarchy window is always opened.



  • @mr_phoenyxx said in New UI for Poser 12?:

    I find Cameras very difficult to see in a scene, even when you flag them as "visible". I still occasionally set a render to process over the network, and find it completely black the next day. Trying to find the camera to see which wall it is located behind seems very difficult to me. I will switch to another camera, flag the target camera as visible, and then turn the active camera to find it. Trying to find it is like finding a needle in a hay stack.

    I hate the black render. I'd like a "make closest object invisible" command to make walls go away when I'm happy with the way the shot looks.



  • @eclark1849

    @eclark1849 said in New UI for Poser 12?:

    EDIT: Oh, and the ability to record a move like a dolly shot, or rack to focus shot.

    After thinking this over, I realize now that I already have this capability. Would still be nice to be able to control the rate and sped at which a camera tracks.