What are you hoping for in Poser 11.1.1?



  • @eclark1849 could please explain to me what "the grey blob" tgb means?
    Seems to be an inside joke and i want to have a laugh too.



  • @marco said in What are you hoping for in Poser 11.1.1?:

    @eclark1849 could please explain to me what "the grey blob" tgb means?
    Seems to be an inside joke and i want to have a laugh too.

    It's a derogatory nickname some people have given to Genesis. When it first appeared, one of it's abilities was to easily morph from humans to hulks, werecreatures, and from one gender to another with ease. I always laugh about that last one because one of the things V4 used to be able to do was morph from male to female as well. I bought a couple of those packs but didn't like them. Which is why that claim fell on deaf ears for me from Genesis. It's been awhile, but I think there were similar complaints about Genesis mainly from clothing makers who felt the underlying figures needed to be more appropriately male or female shaped, and DAZ ended up stripping that ability from Genesis. (I may be wrong about that. I'm recounting from memory and I have little to no actual experience with Genesis.)



  • @eclark1849
    Hm, thanks for helping me out.
    I think i can follow.
    The base of that nickname is that genesis started out as a unimesh...some kind of grey clump, right?
    I was aware of the fakt that V4 has this abillity too, but i never used it...can not even say why.



  • There is something I am curious about though. I always said that Daz should have just made a native Poser version of Genesis. But that idea has always been laughed at, and it was always SM's move to make Genesis work in Poser. So maybe someone who has more experience with Genesis can tell me, why is it that there are native files of Genesis to work in Maya and FBX?



  • I have to add, it just seems like a turnabout of everything that's been said before, and I'm just curious to know what's changed?
    I'm not trying to start a flame war, so please, if you don't know the honest answer, shut up and go away.



  • @eclark1849 said in What are you hoping for in Poser 11.1.1?:

    There is something I am curious about though. I always said that Daz should have just made a native Poser version of Genesis. But that idea has always been laughed at, and it was always SM's move to make Genesis work in Poser. So maybe someone who has more experience with Genesis can tell me, why is it that there are native files of Genesis to work in Maya and FBX?

    Don't forget iclone. You can export/import any genesis figure into iclone and it will function naively. So if iclone can make an importer, why can't SM?



  • @lotharen Did iClone make the importer, or did DAZ?



  • @eclark1849 said in What are you hoping for in Poser 11.1.1?:

    @lotharen Did iClone make the importer, or did DAZ?

    iclone did, its part of their Character Creator Pipeline.



  • weather you like G3 or not, I don't care. If SM made Poser compatible with it it would at least end all these bullshit discussions about the subject.



  • @ghostship
    It's very old and worn out. Beaten to death. "TGB" has come a long way since version 1. No longer a "TGB."



  • @lotharen
    FBX is a generic format. Think of it like a TIF file is to Photoshop, or like an RTF file is to a Word Processor. It takes a lot of the features but doesn't take them all.

    FBX format is used to convert DS (Genesis stuff) and Poser (M4 and V4 only currently) content to iClone, iClone does not work directly with DAZ Studio or Poser content natively.

    Not sure about the Maya thing, as I don't have Maya to check it out. But I'm suspecting it uses FBX as a go between as well. If I am incorrect, someone please correct me. 8-)



  • As first update SuperFly to latest Blender Cycles, which means denoiser, micro displacement, portals and materials as well and agree this SuperFly needs to be updated without the question, its slower than Cycles for sure

    AMD Pro Render I would add to wishlist as many guys over here have AMD GPU and use more CPU than GPUs for rendering and AMD Pro Render is fast on CPU

    Hope this helps

    Thanks, Jura



  • Last time I read about Iclone they do not do morphs. So anything you import is stuck at what it was when imported. So no going from a little child to a giant hulking werewolf. If that is acceptable then it should be easy to bring a Genesis figure into Poser as you don't have to worry about any morphs.



  • @deecey said in What are you hoping for in Poser 11.1.1?:

    @ghostship
    It's very old and worn out. Beaten to death. "TGB" has come a long way since version 1. No longer a "TGB."

    With all due respect, I've noticed that most arguments don't start until someone comes along and starts complaining about just bringing the subject up. Things almost become a copy of one of those old TV Tropes from the 80's. Detective Whatchacallit investigates the disappearance of a young girl in her home town, but finds out the residents aren't too happy with him bringing up a subject they all want to stay dead and buried. :)



  • Despite of all the shortcomings of the Poser Cycles integration that is SuperFly, I am still deeply thankful to the folks who did that. A Poser enthusiast since day 1, I was not using Poser for years any more until SuperFly came along and with it the first photorealistic renderings. I am also thankful for allowing Firefly materials in Superfly - with some modifications, of course - that lowered the bar to make the transition.

    After almost three years in the market, it is about time now to add some of the most important improvements from Cycles into Poser. For me that would be a proper Superfly preview (without all these white textures), best case something awesome like Eevee. And, of course, micro-polygon displacement, which I love in Firefly and deeply miss in Superfly. Faster rendering speed can never hurt and there sure are some optimizations possible after all those years. A particle system would also be nice.

    I still love Poser as a tool for creating 3d images. Nothing else comes even close to its ease of use. With the content I bought and created over the years I still could spend a decade without reaching the borders of my imagination. And this is while I am still using V4 and M4. It's sad to see that the creators are moving to DAZ, but they have to follow the market. It would be a revolution for content if SM could arrange to import DAZ objects > G2. I guess that would help Poser most to have a future.



  • Yes, that is what I meant by allowing Poser to import Genesis figures so they work (ie, pose, animate ect) like they are designed to be....not just a static obj import. This would give Poser more life from a business stand point. I know there is a LOT of animosity toward Genesis and Daz, however if it allows the program you love to stay afloat wouldn't it be worth it. Also, if you don't like Genesis, then don't use it....its just that simple.

    Things like better cloth simulation, soft body physics, instancing and particles would be a push in the right direction. Allowing Superfly to support render passes would be a HUGE asset, still can't fathom why you can only do that in Firefly.

    I'm sure there are other things that artists and animators alike might want but those are a few of the things I can think of.



  • On Mojave O/S - That the render previews are in the correct sequence - Newest to oldest like they used to be before Mojave.



  • @lotharen said in What are you hoping for in Poser 11.1.1?:

    Yes, that is what I meant by allowing Poser to import Genesis figures so they work (ie, pose, animate ect) like they are designed to be....not just a static obj import. This would give Poser more life from a business stand point. I know there is a LOT of animosity toward Genesis and Daz, however if it allows the program you love to stay afloat wouldn't it be worth it. Also, if you don't like Genesis, then don't use it....its just that simple.

    Things like better cloth simulation, soft body physics, instancing and particles would be a push in the right direction. Allowing Superfly to support render passes would be a HUGE asset, still can't fathom why you can only do that in Firefly.

    I'm sure there are other things that artists and animators alike might want but those are a few of the things I can think of.

    Poser already has cloth simulation, and soft body physics. Have you even learned how to use them?
    I don't understand why people who keep claiming that Poser is dead or dying are still using it?



  • @eclark1849 said in What are you hoping for in Poser 11.1.1?:

    @lotharen said in What are you hoping for in Poser 11.1.1?:

    Yes, that is what I meant by allowing Poser to import Genesis figures so they work (ie, pose, animate ect) like they are designed to be....not just a static obj import. This would give Poser more life from a business stand point. I know there is a LOT of animosity toward Genesis and Daz, however if it allows the program you love to stay afloat wouldn't it be worth it. Also, if you don't like Genesis, then don't use it....its just that simple.

    Things like better cloth simulation, soft body physics, instancing and particles would be a push in the right direction. Allowing Superfly to support render passes would be a HUGE asset, still can't fathom why you can only do that in Firefly.

    I'm sure there are other things that artists and animators alike might want but those are a few of the things I can think of.

    Poser already has cloth simulation, and soft body physics. Have you even learned how to use them?
    I don't understand why people who keep claiming that Poser is dead or dying are still using it?

    Yes, I know....I did say 'better', not that they were absent



  • @lotharen said in What are you hoping for in Poser 11.1.1?:

    @eclark1849 said in What are you hoping for in Poser 11.1.1?:

    @lotharen said in What are you hoping for in Poser 11.1.1?:

    Yes, that is what I meant by allowing Poser to import Genesis figures so they work (ie, pose, animate ect) like they are designed to be....not just a static obj import. This would give Poser more life from a business stand point. I know there is a LOT of animosity toward Genesis and Daz, however if it allows the program you love to stay afloat wouldn't it be worth it. Also, if you don't like Genesis, then don't use it....its just that simple.

    Things like better cloth simulation, soft body physics, instancing and particles would be a push in the right direction. Allowing Superfly to support render passes would be a HUGE asset, still can't fathom why you can only do that in Firefly.

    I'm sure there are other things that artists and animators alike might want but those are a few of the things I can think of.

    Poser already has cloth simulation, and soft body physics. Have you even learned how to use them?
    I don't understand why people who keep claiming that Poser is dead or dying are still using it?

    Yes, I know....I did say 'better', not that they were absent

    Okay, but how do you define better?