New La Femme Base Figure for Poser 11 Now Available
Ah. Could that be managed with limits?
Oh, wouldn't the bend have to come from IK anyway? And my experience with Poser IK always ends in tears (Initial enthusiasm, then frustration, finally turning it off).
Are there chain-bend morphs that can be used to tweak the chain?
Oh, actually the last one, where the earring is penetrating her neck, would look better twisted, I think. That's what it would do in reality, no? There is essentially no resistance to twisting, so when the earring edge hits the neck, it would tend to rotate flat against the neck. The chain would probably want to be a straight(ish) line, since the weight of the earring would pull it and the chain has no resistance to being straightened. It only really has linear resistance. Which is the advantage of a chain (mechanically :D)
eclark1849 last edited by eclark1849
@thoennes Serious request here. Could someone please explain the frustration you have using IK? I mean, I understand the sliding feet during animation issue, but little else. In fact, I use IK a lot when creating a pose because, I believe, it makes a pose and figure move and look more realistic. So what am I not getting?
Ah, for me, it was pretty much animation issues. Especially true when the figure is wearing heels.
I used to use IK to setup initial standing poses, then turn it off and tweak the pose. Since I started using reference photos, It's easier just to pose the figure's joints directly.
I agree with you. Unless you're very good at posing and/or using reference photos or mocap, I think IK gives a natural feel.
@thoennes I uh. I'm an artsy person. I understand none of the technicality LMAO
To me it looked good enough like that that I decided not to complicate things too much. Most users won't want to pose one body part for each chain link anyway (I wouldn't!).
You could use Easy Pose Underground to make a chain posable. I don't know if it's working with newer Poser versions, because it's a lot of years ago that I used it. That way you don't need to pose each chain part manually.
To be honest, I think it's a bit over the top to include that kind of movement in earrings. Most earrings I have seen in the stores are just smart props with a few morphs.
@karanta I think it's over the top, too. Most of the movement in these earrings should be done via LF's earlobes anyway, the extra pendant body parts are just for fine tuning.
It's only over the top if I had to do the work myself :D
Is there a forum for la femme development? Specifically, for clothes and such.
I'm having a bit of weirdness with either the clothing dev rig or Poser's copy morphs. Specifically, the JCM for arms down 85. When this copies, it does very strange things to the vertices. The edge between shoulder and collar is pinched. I first encountered this on a leotard I made, by exporting La Femme (subd off) and hacking the mesh bit in Hexagon, then reimporting it and copying the clothing rig. Everything worked perfectly except the distortion on shoulders down. And specifically, the JCM there. If I editing that morph and applied "smooth" he vertices all did weird things. They kept moving around as if they were spinning or something.
I tried the same thing, only exporting la femme then reimporting it and rigging with clothing dev. Same thing, so it's nothing Hexagon did to those vertices.
The easiest thing for me to do was "band-aid" the entire morph away, then redo it with the morph tool. Then it was fine.
What is happening on this copy?
- Load LaFemme
- Export the hip though chest and forearms. Preserve the groups. Don't mess with scales.
- Import that back. Don't mess with scales or location.
- In Setup Tab, rig using the clothing DEV rig. Copy morphs, no need to auto-group.
- bend a shoulder down. Look at the imported mesh where shoulder meets collar. messed up. Seems to be only this JCM (eg: JCMrArmDown85)
willyb53 last edited by
There are several youtube tutorials available. Search youtube for "La Femme and Poser"
The one on JCM's will answer some of your questions.
You might add a 4.5 step: load La Femme and "copy joint zones from"
@thoennes This tutorial on Renderosity deals exactly with that: https://www.renderosity.com/mod/tutorial_premium/?page=info&tutorial=138
I've followed it from the start and had no problems with rigging for her because of it.
F_Verbaas last edited by
I reported that issue to the developers (Deccey, Nerd) back in March.
Pending a solution I had to fix the morph manually.
Wow, thanks for that, @willyb53, @afrodite-ohki, and @F_Verbaas!
The videos covered exactly what I experienced, AND showed what I ended up doing to fix the problem but with a better/quicker workflow to get there along with a dose of "deep breath, calm down, expected".
"Issue reported way back" is reassuring. I'm actually amazed the morphs copy as well as they do. It's so good, that I quickly came to expect it to be perfect for everything all the time. Silly me. Shows how much dev experience I have (~0, and that's rounded to nearest whole number) :D
PS: omg, sale! I just savaged my budget for the week :p
@thoennes I feel good! The video shows the master's hand deftly doing exactly what I stumble through on my own, blindly hacking my way through what seems to work.
With nice and concise explanation as to why things are the way they are and how they work. I feel ready to tackle (and retackle) some things I'm playing with now that my brain is all topped up with crunchy knowledge goodness (fortified with 8 essential tidbits - part of my nutritious breakfast, despite the spilled latte)
But first, it's sunny and the pups are nagging for morning walkies.
Deecey last edited by
Have a couple more things to add to the update. It be coming, I promise.
Sorry for the delay, I had a major case of burnout for a couple weeks and needed a serious break. Every time I fired my computer up I stared at the screen and started drooling. You know you're fried when .....
If only drool was profitable, somehow. Or maybe a drool powered computer... o.O
Looking forward to the updates. No rush. My understanding is that when drool gets all over your pixels, you can just air-dry them, and no permanent damage. Now when drool gets into your network bits... well, that's just a mess. Drool goes everywhere. Oddly, at the speed of your fastest network segment, not slowest. Some sort of quantum effect, I guess.
fverbaas last edited by
One more thing: If you want to include the body kit morphs, be sure it is the last morph package you load into the donor. If you need to add other morphs later, be sure to re-load the BK morphs again after that. I had surprising 'artistic' effects with some combinations of morphs if I did it the other way round.
This issue, and solution, were also reported and acknowedged. I have no time or want to go into detail here. For now everything is fine as long as you the BK morph pack last in line.
fverbaas last edited by fverbaas
Good to see you back.
Burnout is a nasty beast. Be careful!
@fverbaas ah! that explains some seeming random weirdness I've experienced.
Question for commercial venders: about people making stuff available for free. Is it cool? I don't like the thought of drawing sales away from similar commercial content. Making content is time consuming, and time is money (Einstein proved this is his special theory of needing to pay the bills). Just because I have some of the former, and don't need more of the latter, doesn't make it cool for me to "give stuff away" when there are people who do this for income.
Example: I remade the dance leotard I used in my superfly image, using the nifty workflow in nerd's JCM video. I'm very happy with the results; it's quite usable. @Deecey released just such a thing (better, of course). I'm disinclined to "me too" with a similar freebie. When I made mine, there wasn't anything to buy. Now there is.
I want Poser and La Femme to survive and thrive and I think that means supporting the vendors that support them.
Deecey last edited by
Tell me about it! My get up and go got up and went. After being pulled in so many different directions for months, the battery got totally drained.
Back in action now!