Technical Question: Why don't Dual Quaternions work in Poser?
Wondering if someone can explain Poser's limitiations in dealing with dual quaternions and what if anything we would gain by implementing those changes?
Short answer: the coding isn't there to interpret them.
There are better, more realistic forms of rigging available than dual quaternion that Poser could benefit from, such as this one:
Thanks for that video link. Is this something that might appear in Poser in the future?