Bullet physics for Superman cape
superfan last edited by
I'm making a Superman animation. When I use bullet phyiscs on Supermans cape, it lept on falling off. I set up the physics as following
Choreographed: Ground and Superman's body parts
Rigid Dynamic: none
Soft Dynamic: Superman's cape
Collislion margin: 0.050000 (I tried higher, like 0.25000 but it doesn't work)
The rest are at default.
constraint to: neck (No matter what part I constraint the cape, it still falls off)
Finally, when I click on "Set Handle Postion", nothing happens.
By the way, I also set up the cloth dymanics in the cloth room but it doesn't affect the bullet physics at all.
I'm using a Mac, if that helps.
Any help would be appeciated, thanks!